x3sphere
05-19-2007, 06:02 AM
http://exophase.com/images/misc/starcraft2omga.jpg
The sleeper has awakened! It's hard to believe - but it's been nearly 10 years since the release of Blizzard's Starcraft, a real-time strategy game for the PC that many consider to the be one of the greatest games ever made. Now, as part of its Worldwide Invitational event in South Korea, Blizzard has announced the game everyone has been demanding: Starcraft II.
Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
New Unit Descriptions
Terran:
Reaper: A unit much like the Marines, but carrying dual machine pistols. It has a jump jet allowing it to hop down or up a tier, making it effective for exploiting weak spots in an elevated base.
Protoss:
Colossus: A large quad-legged vehicle that fires strong dual lasers. This unit can also traverse differences in terrain height. In the Artwork/Gameplay trailer on Blizzard's site, it appears to "steal" what looks like energy from the unit it is attacking.
Immortal: A unit that replaces the Dragoon. It has strong defense against powerful attacks, but it is vulnerable to weaker attacks that do not activate their shields.
Mothership: A powerful hovering unit that consumes an extreme amount of resources to produce. It is able to attack multiple units at time, and has three unique abilities, which are the Time Bomb, Planet Cracker, and Black Hole. The Time Bomb ability slows all enemy missile attacks. The Planet Cracker ability is a large laser that fires from the bottom of the Mothership, obliterating anything in its field. The Black Hole ability creates a void that absorbs and destroys enemy aircrafts. Only one Mothership can be active at a time.
Phase Prism: A dual-purpose unit that is able to transport units or act as a mobile pylon.
Phoenix: An aircraft that can overcharge guns for multiple projectile blasts. However, after the initial blast the ship is rendered inert for a short period of time, unable to move or attack.
Stalker: A Dragoon-inspired unit built by the Dark Templars. It is capable of ranged attacks and teleporting quickly over short distances to avoid terrain and chase retreating enemies.
Warp Ray: An aircraft that attacks with a blue laser, dealing more damage as it focuses on the same target. It is powerful against tough units and buildings, but wastes damage on small units and can be quickly overcome.
Zerg:
Nydus Worm: A transport unit that transports small units such as zerglings from underground.
Baneling: A mutated Zergling filled with explosive and acidic chemicals that can roll across terrain and explode on impact.
Trailer:
aUXoekeDIW8
Gameplay:
Sog2k6s7xVQ
_TR7nGISEfc
SEOUL, South Korea – May 19, 2007 – Blizzard Entertainment® today unveiled StarCraft® II, the sequel to its award-winning real-time strategy game StarCraft, at the 2007 Blizzard Worldwide Invitational event in Seoul, South Korea. The announcement took place inside the Olympic Gymnastics Arena, in front of thousands of attendees, who received a presentation that included a StarCraft II cinematic trailer and a gameplay demonstration by the development team.
Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
"With StarCraft II, we'll be able to do everything we wanted to do with the original StarCraft and more," stated Mike Morhaime, president and cofounder of Blizzard Entertainment. "We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy."
StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net®. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players.
Blizzard is developing StarCraft II for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead. To learn more about StarCraft II, please visit the official website at www.starcraft2.com.
About the StarCraft Series
Since its debut in 1998, the original StarCraft has won unprecedented critical acclaim and has remained a staple of tournament gaming worldwide. The game's expansion set, StarCraft: Brood War, also released in 1998, is still considered by many to be one of the best add-on products ever created. To date, the series has sold more than 9.5 million copies worldwide.* StarCraft's gritty sci-fi universe has also spawned numerous complementary products, including several novels and action figures, as well as a pen-and-paper role-playing game.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Games, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard's track record includes ten #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active users. In South Korea, Blizzard is regarded as having played a major role in bringing about the birth of professional gamers and game broadcasting. Furthermore, its games are acknowledged as one of the key drivers behind the popularization of South Korea's PC game room business.
Blizzard's Worldwide Invitational Begins (http://pc.ign.com/articles/788/788627p1.html) [IGN]
The sleeper has awakened! It's hard to believe - but it's been nearly 10 years since the release of Blizzard's Starcraft, a real-time strategy game for the PC that many consider to the be one of the greatest games ever made. Now, as part of its Worldwide Invitational event in South Korea, Blizzard has announced the game everyone has been demanding: Starcraft II.
Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
New Unit Descriptions
Terran:
Reaper: A unit much like the Marines, but carrying dual machine pistols. It has a jump jet allowing it to hop down or up a tier, making it effective for exploiting weak spots in an elevated base.
Protoss:
Colossus: A large quad-legged vehicle that fires strong dual lasers. This unit can also traverse differences in terrain height. In the Artwork/Gameplay trailer on Blizzard's site, it appears to "steal" what looks like energy from the unit it is attacking.
Immortal: A unit that replaces the Dragoon. It has strong defense against powerful attacks, but it is vulnerable to weaker attacks that do not activate their shields.
Mothership: A powerful hovering unit that consumes an extreme amount of resources to produce. It is able to attack multiple units at time, and has three unique abilities, which are the Time Bomb, Planet Cracker, and Black Hole. The Time Bomb ability slows all enemy missile attacks. The Planet Cracker ability is a large laser that fires from the bottom of the Mothership, obliterating anything in its field. The Black Hole ability creates a void that absorbs and destroys enemy aircrafts. Only one Mothership can be active at a time.
Phase Prism: A dual-purpose unit that is able to transport units or act as a mobile pylon.
Phoenix: An aircraft that can overcharge guns for multiple projectile blasts. However, after the initial blast the ship is rendered inert for a short period of time, unable to move or attack.
Stalker: A Dragoon-inspired unit built by the Dark Templars. It is capable of ranged attacks and teleporting quickly over short distances to avoid terrain and chase retreating enemies.
Warp Ray: An aircraft that attacks with a blue laser, dealing more damage as it focuses on the same target. It is powerful against tough units and buildings, but wastes damage on small units and can be quickly overcome.
Zerg:
Nydus Worm: A transport unit that transports small units such as zerglings from underground.
Baneling: A mutated Zergling filled with explosive and acidic chemicals that can roll across terrain and explode on impact.
Trailer:
aUXoekeDIW8
Gameplay:
Sog2k6s7xVQ
_TR7nGISEfc
SEOUL, South Korea – May 19, 2007 – Blizzard Entertainment® today unveiled StarCraft® II, the sequel to its award-winning real-time strategy game StarCraft, at the 2007 Blizzard Worldwide Invitational event in Seoul, South Korea. The announcement took place inside the Olympic Gymnastics Arena, in front of thousands of attendees, who received a presentation that included a StarCraft II cinematic trailer and a gameplay demonstration by the development team.
Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
"With StarCraft II, we'll be able to do everything we wanted to do with the original StarCraft and more," stated Mike Morhaime, president and cofounder of Blizzard Entertainment. "We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy."
StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net®. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players.
Blizzard is developing StarCraft II for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead. To learn more about StarCraft II, please visit the official website at www.starcraft2.com.
About the StarCraft Series
Since its debut in 1998, the original StarCraft has won unprecedented critical acclaim and has remained a staple of tournament gaming worldwide. The game's expansion set, StarCraft: Brood War, also released in 1998, is still considered by many to be one of the best add-on products ever created. To date, the series has sold more than 9.5 million copies worldwide.* StarCraft's gritty sci-fi universe has also spawned numerous complementary products, including several novels and action figures, as well as a pen-and-paper role-playing game.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Games, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard's track record includes ten #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active users. In South Korea, Blizzard is regarded as having played a major role in bringing about the birth of professional gamers and game broadcasting. Furthermore, its games are acknowledged as one of the key drivers behind the popularization of South Korea's PC game room business.
Blizzard's Worldwide Invitational Begins (http://pc.ign.com/articles/788/788627p1.html) [IGN]