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View Full Version : Tomb Raider I - Will Not Work!


Finbaloid
06-19-2007, 06:39 PM
The Good old days of Tomb Raider I. Bad Graphics but the gameplay was orgasmic and with the Custom F/w it was one of the First game i tried with Pops. And.... It Failed...:sad:
Well Sort of.
Loading up its fine.
Menu screen and....No Music!
Ok, No problem, Click new game and Blank...
The Disappointment ran through me like a snake in the grass....

I have tried many times but all have failed but i noticed when ripping the ISO there are two separate tracks, one named data, the other audio. I always use "ISO Producer" if that means anything to anyone but it seems to work!

I guess this is a cry for help, but don't have sleepless nights if you can't help, its no biggie.

Cheezeball99
06-19-2007, 06:52 PM
I would suggest using ISOBuster for your ISO ripping/creation, it works like a charm with CDDA audio, which is sounds like that has.

Finbaloid
06-19-2007, 07:01 PM
Thanks Cheezeball99, Downloaded and trying now!

Finbaloid
06-19-2007, 07:23 PM
Ok, The program rips the .iso and the Audio tracks separately, how do you get them to rip altogether as one ISO?

Cheezeball99
06-19-2007, 07:30 PM
Right click on 'Session 1', pick 'Extract Session 1 <Content> and pick either 'Extract User Data' or 'Extract RAW Data', can't remember which one exactly, sorry, and then save as an .iso, there ya go.:smile:

Finbaloid
06-19-2007, 07:41 PM
Thanks Cheezeball99 =]

ill give you rep or whatever :lol:

Chilly Willy
06-19-2007, 11:52 PM
You need to rip the data as raw so that it includes the CDDA tracks in the rip. Then you need to convert it with a version of popstation new enough to support CDDA rips (1.24 or newer). I used TR1 to get the TOC conversion worked out on my popsx.py script for linux. You NEED the CDDA tracks for TR1 (and a bunch of other games) to work correctly.

Finbaloid
06-20-2007, 06:38 PM
By God Chilly Willy you are a genius!
It Works Perfect!
Thank you for all the advice people :smile:
And if it is THE Chilly Willy on the credits for Popstation then it is an honor to speak with such a man.

Chilly Willy
06-20-2007, 08:45 PM
If you read the MaxConsole Popstation CDDA thread, me and several others worked on the CDDA quite a bit. The Windows folks mostly used Clone CD, and I worked from CDRDAO and CDREAD in linux, but the info on CDDA in pops games was still the same - just different methods of getting the raw data.

Finbaloid
06-20-2007, 08:49 PM
Yeah i found CloneCD was best, rather than IsoBuster. I Can't Believe how such a thing would effect the game aswell.