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View Full Version : Anyone here good with RPG maker XP?


shadowforte
09-19-2007, 10:04 PM
I need some help. If I wanted my hero to examine an item, then give him the choice to take it or not, how would I do that?

Cheezeball99
09-19-2007, 11:35 PM
I'm not too shabbah. Like, do you mean on a table or something? Or in a chest? Or a character hands him the item and he makes the choice? Or what?

shadowforte
09-20-2007, 12:12 AM
Ok well the character walks into a room and there is a leather jacket on a rack. You press the action key and it ask if you want to take it, you pick yes and you get the jacket. The sprite of the rack changes and when you click on it from now on it say "An empty rack." That is what I want to do.

Cheezeball99
09-20-2007, 12:22 AM
Okay, one more question- do you want your actual character's sprite to change too? Because I'll just put the entire event on here.

EDIT: Also, is the coat rack on it's own layer? Or the coat itself?

shadowforte
09-20-2007, 12:45 AM
The coat rack is on its own layer. And I don't want to change the sprite because when you get the item it does not equip itself. Here is another one: If the player equips armor, can I have it were it changes the sprite to show he has it on? And also, I downloaded a Ruby script to have an ABS battle system, but I don't know how to open it in RPGmaker. Thanks.

Cheezeball99
09-20-2007, 01:03 AM
Honestly, I've never been able to have equipment reflect onto the character's sprite, although I'm sure with Ruby it's very possible. The ABS should probably have instructions into where you should put it. If it doesn't, try going to the script editor and adding a blank script right before the last one and paste the script into it.

Okay, now about your original question. You would make an event, with the trigger being the action button, the graphic being the coat rack. Make it 'show message' something along the lines of "bring the coat?" or whatever, then 'show choices' with them being yes or no, then the branching of no doing absolutely nothing. The yes branch, however, should 'show message' about "I guess I'll take the coat" or whatever, that's optional, obviously, then make the message 'took the coat' then 'change armor' event, giving you +1 leather coat or whatever it's called. After that, this is all still in the yes branch, mind you, make it turn a switch on, i'd suggest naming the switch "leather coat" or whatever. That's the end of that page of the event. Make a new page for the event, make the graphic the empty coat rack, and make the page's condition that "leather coat" switch being on. Make the 'show message' "You already took the coat" or whatever. That's it, it's alot simpler than it sounds, trust me.:p

Sorry if I sound like I'm being condescending, I just don't know how much you know.

shadowforte
09-20-2007, 01:42 AM
Well I don't have a sprite of a coat rack without the jacket (lol) so forget that. The script was not a text file, it was a unknow file. This is bad, because my whole game revolves around a Zelda like battle system. Thanks for the help Cheeze.

Cheezeball99
09-20-2007, 01:46 AM
Yeah, good luck on that- I don't know if there's an actual GOOD ATB yet... Maybe you could try opening the file in notepad?

Darkchild
09-20-2007, 08:42 AM
Hmm.. I had my times with RMXP...seems like cheeze allready helped you out XD