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Black Ops2 Multiplayer info...

OUTL4W

Member
Leaked Black Ops 2 Multiplayer Information for inside activison memo.



call-of-duty-black-ops-2-MP1st-600x368.jpg


Last month, Activision confirmed that, obviously, there will be a new Call of Duty coming this year along with Elite 2.0, and we learned through various leaks that CoD 9 will be subtitled Black Ops 2, release in November, and have zombies mode.

As Call of Duty 9, or Black Ops 2, nears completion, a new leak details various aspects of the multiplayer component of the game. The information was first leaked on the official Black Ops forums in a thread that was taken down, and its cached version is not available. Fortunately, another user on the forums started another thread, which was also killed off by Activision, but its cache survived.

As it is always with leaks of this kind, please bear in mind that this is only a rumor, and should be taken with a grain of salt.

This year, Call of Duty will return with its ninth installment with Black Ops 2. As expected it will be following Treyarchs previous game Black Ops. Its release date is set for the 6th of November.

Game Modes

Escort, a new game mode
> Similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed.
>The match will have rounds, consisting of one life only.
Drop Zone and Kill Confirmed will return
Team Defender and Infected will not return

Pointstreaks

Will follow from Modern Warfare 3s system
Larger emphasis on objectives
> A bomb plant is worth 2 points
> A neutral flag is worth 1, however an enemy flag is worth 2
> A flag assist capture is worth 1, a capture is worth 2
The Specialist Pointstreak has be modified
> 2 kills now gets you 1 perk
> The 4th kill gets you 2 more perks

> The 6th kill gets you 3 more perks

> The 8th Kill gets you 4 more perks

> You do not get every perk when you reach 8 kills
> Perks only become Pro when you have them Pro
RC XD will not return
Heat vision
> Is a new Pointstreak reward
> When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon.
> This scopes main advantage is its ability to detect enemies through most walls.
> Note, the scope can only be attached to primaries not including shotguns
Item Packages
> Requires 5 points
> Fall along side care packages and air drop traps.
> Features a list of package items only
> Including ammo, mini gun, grenade launcher, rocket launcher, and body armor

Prestiges

There will be 15 prestiges
There will be 50 ranks
Every two prestiges there is a 5 rank increase
The final prestige has 90 levels

ELITE 2.0

ELITE is being fully incorporated into Black Ops 2
Combat record has been modified and re-named as ELITE Stats
There will be a specific lobby for clan matches (new way of leveling clans)
Clan Tournaments can now be implemented

Removed

No MOAB or Nuke
No last stand
No death streaks
No flame thrower attachment

Map Design

Map design and size will be following Black Ops not Modern Warfare 3

Sniper Rifles

Improved sniper rifle usage.
No aim assist for any sniper rifle.
Less sway

Customization

No longer just perk 1 chooses the players appearance
Appearance is a combination of all perks and type of Pointstreak being used.

Hardcore

Larger emphasis on hardcore than ever before
No grenade launchers
Only vehicle guided rocket launchers permitted
Respawn timings decreased (for most modes)
1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
A person will now bleed out if severely injured.

Perk System 2.0

The Perk Pro system has been upgraded
There is now 2 options a perk can advance to.
Both require different challenges to unlock
Once the desired Pro version is unlocked, the player can select that as their Perk Pro.
Once selected, the only way to choose the other option is by entering prestige mode.
For example Perk slot 1 has the perk called Speed
Speed Reduces the time taken to aim down the sight
> Pro I Swaps weapons faster
> Pro II Throws equipment faster

Combat Training

Will be returning with vast improvements.
Difficulty is no longer based on how long the bots take to start shooting.
Bots now have an advance AI system
Similar to the behavior seen in the MW3 Spec Ops survival

http://mp1st.com/2012/03/27/rumor-black-ops-2-multiplayer-information-leaked/
 

Craig Fairfax

illuminati Vereran
I wish they would have chosen to support MW3 with DLC and put the Call of Duty series on an extended break. Personally I wouldn't mind if they didn't make another one until the next generation of consoles.

Side note: I hope that since they are removing Grenade launchers and non-vehicle rocket launchers from hardcore, they should fix rocket launchers in regular modes, they shouldn't have weakened them to begin with.
 

slicer4ever

Coding random shit
To be honest, i'm looking more toward trearch's mp than iw's. MW3's multiplayer seemed like a step backwards than forward, in comparison to black ops.
 

FrozenIpaq

Justin B / Supp. Editor
Enforcer Team
To be honest, i'm looking more toward trearch's mp than iw's. MW3's multiplayer seemed like a step backwards than forward, in comparison to black ops.

That's because they didn't use any of the advancements from Black Ops / Treyarch. Doesn't help that the majority of IW was disbanded shortly after the release of Modern Warfare 2 so the majority of senior members were unable to work on MW3
 

OUTL4W

Member
Treyarch’s David Vonderhaar answers your nitty-gritty Black Ops II MP questions

I collected the questions I received from Call of Duty fans during Gamescom and asked Black Ops II Game Design Director David Vonderhaar for answers on this week’s podcast. The half-hour interview kicks in around the 24-minute mark, but I realize everybody doesn’t have the time to listen to the whole thing (but hey, you should make time, because it’s worth it to hear Vahn explain it himself).

Please remember that Black Ops II is still in development and some of Vahn’s answers are to be taken as indications of current thought, not promises of final features. As he says at the start of the interview, “We are in that phase of the project where we are dialing everything in.” With that caveat, here are some highlights from the full conversation:

On Second Chance/Last Stand/Final Stand:

There’s no Second Chance; there’s no Last Stand, there’s no Final Stand. There’s no combination whatsoever of perk or deathstreak that puts the guy in the “downed” state in multiplayer. It’s still used as the revival state in Zombies when you get downed. But it’s not in multiplayer — there is no perk and there are no deathstreaks, so there is no Final Stand or equivalent of it. Absolutely not. Please stop yelling at me.

On earning — and looping — scorestreak rewards:

Let me tell you where this is right now, and it’s something we are pretty happy with at this point. It does wrap around, but you can’t earn more than one of a type. Let’s say you took UAV and Counter UAV. If you earned the UAV then earned the Counter UAV, you’re going to start buildingagain for the UAV — but if you haven’t spent it, if you haven’t called it in or activated it, you’re not going to get a second one. You’re just going to get notified that you’re back at that part of the chain. You would definitely want to activate those scorestreaks so when you loop, you’ll get them again. It’s not like Black Ops 1, which is they just keep going forever and you effectively have to die to loop. You don’t have to die to loop at any point; you’ll just keep looping.

On leveling and gear acquisition:

When you start at level 1, you will start leveling up and you will get to level 4. You will unlock create-a-class and you will have four unlock tokens, one for each level. You will then have a range of things you can spend those unlock tokens on — but not everything. By the time you’re up to level 55, you have — surprise — 55 tokens. So along the way, you’ve been deciding how to spend those tokens on content that’s been level-gated. Level-gated content includes all the weapons, all the perks, all the equipment — tactical and lethal grenades — as well as the wildcards. Those things are all level-gated and they all require tokens to unlock.

Bam, I’m level 55, I have 55 things from anything that was available in create-a-class — but only 55, because you only get 55 tokens and there’s over 100 pieces of content. That’s 1 through 55. You go and you Prestige…the way we’re looking at this right at this moment in time is, because you’re Prestige, you can pick out one of those things and hold on to it as you continue through the Prestige progression. So 1 through 55 is set in stone, we’re happy with it. What we’re working on right now is making sure Prestige feels just as good.

On rewarding aggressive players with more score:

There are definitely events, particularly in objective-based game modes, where you are going to get more score for being on the aggressive side. For example, capturing a flag required you to get a flag in the first place. Those things are harder to do than, say, sitting at the back of your base, defending your flag. So those aggressive-style actions usually award more score, in general, because guys who are out trying to do those things die a lot more than the guys at the back of the field.

On removing all 10 of your Pick-10 points:

You have the combat knife in your hand if you are not carrying either a primary or a secondary weapon. We looked and thought about not doing that, and the truth of the matter is that it’s just very unusual to play the game with absolutely nothing in your hands, and just having your fists. It’s been this way for four or five months — if you are unequipped on primary or secondary, we have to give you a way to defend yourself and fight.

On the Black Ops II emblem creator:

There’s a lot more granularity and control over the colors. There are a lot more layers you can use. You can cut and copy an image from one layer into any layer in the stream — that helps create those illusion-style images that people like to do. Probably toward the end of September we’ll be actually be able to show it people.

On hearing your opponent’s microphone for a few seconds after you defeat them:

It’s an option that you can turn on and off in custom games. We gave it a name — “Revenge Voice.” It’s on in public games; we can turn it off in league play if we want. We love that thing — it’s funny.

On Black Ops II’s end-of-game scoreboards:

The scoreboard is specific to the game mode you’re playing. We try to find the most appropriate stats that are contributing to helping your team win — plants and defends, flag captures and defends, those kinds of things are on the scoreboard.

On determining a standard value for scoring events:

These are the values that we change a lot; we’ve changed them about three times since we got out of Gamescom already, and we’re going to keep changing them until we’re satisfied. We’re working very hard to find some level of standardization in certain types of events that are very common — like a kill. Should a kill be variable? Should it be 50, should it be 100? Can it be 50 in this mode and 100 in this? Does that make sense? So we’re working through that.

And this is not all — we also talked about perk balancing, killcam behavior, infinite sprint, camera support, livestreaming on PC, an abandoned idea for selling back gear, and a lot of other details that I know dedicated fans will want to know. Listen to the full interview for that stuff and more.

http://oneofswords.com/2012/08/trey...-gritty-black-ops-ii-mp-questions/#more-16471
 

Craig Fairfax

illuminati Vereran
I don't know if it was mentioned before or not. But there better not be 20 prestige levels again. I feel like this was very unnecessary and effected my enjoyment of MW3 in a negative way. I'm not really exited for this game as it is, and having a ridiculous amount of prestige levels isn't going to help.
 

Abe Froeman

Gamer Dad
Enforcer Team
Yeah, I stopped at 12.

The completionist in me wants to keep going, but getting gold skins for every gun is getting old.
 

Craig Fairfax

illuminati Vereran
Yeah, I stopped at 12.

The completionist in me wants to keep going, but getting gold skins for every gun is getting old.

Same here. I'm at eleven, And while I don't feel like doing it. I feel like I prestiged this much already,why not keep going.

The lack of death streaks in BO2 is keeping my interest in the game though.
 
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