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no, I think he is arguing that you cant know everything for sure. He's saying, you can rationalize your environment, but you can't know for sure what the absolute universe is like. I dont see how that is relevant. why care about the "real" universe? If it doesnt manifest in our subjective...
well basically:
science: well, we thought this, but new research suggests that... let's investigate.
religion: read this book. It was written thousands of years ago, but it's definitely the truth.
come on, what makes more sense here?
an argument that appeals to ignorance isn't worth...
I like OSLib actually, since it has support for several blending modes (add, subtract, tint) but I have a feeling it can't draw filled-in polygons, which I was hoping for.
I've worked a bit with SDL before as well, so if OSL doesn't work out for me, I might try switching to that.
Thanks for...
I'm looking for a set of functions that will (hopefully easily) let me set up drawing surfaces to draw images, lines, polygons, and text on my PSP. I'd rather not deal with 3D things at this point.
The gu examples from the pspsdk (homebrew) look rather daunting, especially the sprite example...
lol
AFAIK, there's nothing very special about programming for the PSP apart from the selection of functions you import, say, refreshing or drawing to the screen. Whatever language you know will work the way it works on any other platform, the only difference being the libraries you include...
I'm surprised nobody's mentioned origami. It's ridiculously cheap, and it's as complex/beautiful as you want it to be.
http://www.chilloutpoint.com/images/2009/march/origami/dragon-origami.jpg