PS3Tetris

Discussion in 'PS3 Homebrew' started by slicer4ever, Dec 16, 2010.

  1. slicer4ever

    slicer4ever Coding random shit

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    [video=youtube;cZpGkFGHvdA]http://www.youtube.com/watch?v=cZpGkFGHvdA[/video]

    created by me, released, and enjoy=-)

    binary pkg: http://www.sendspace.com/file/l1zdsx
    source: http://www.sendspace.com/file/du85l3

    please report any bugs you find
  2. MenaceInc

    MenaceInc Staff Member Staff Member

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    Gunna release the source too or just the binary?
  3. slicer4ever

    slicer4ever Coding random shit

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    source as well=-)
    i'm nearly done, i wish i could add audio, but i don't even know where to begin with audio handling, that'll have to wait until someone create's a better sample demonstrating audio usage, as for what's left i've just got to implement a menu, high score saving, difficulty, procedural difficulty, and that should wrap it up, i'd say i'll have it out in 5 hours if i don't hit any major bugs

    edit: binary's up, enjoy, source well come later tommorow
  4. x3sphere

    x3sphere Administrator Staff Member

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    Always nice to see more PS3 homebrew :) Good job!
  5. Josey Wales

    Josey Wales Evil Poptart

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    Seems pretty broken for a release...


    jus sayin
  6. slicer4ever

    slicer4ever Coding random shit

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    care to elaborate on what's broken?, besides high score+480p problem, it's perfectly playable
    also, i've found where the ps3 is being held up, it's just a matter of discovering why it holds up their

    edit: alright, the 480p problem has been solved, and i think i know why the high scores won't save, should be a quick fix
  7. Josey Wales

    Josey Wales Evil Poptart

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    I guess you have a point.

    You get a 1/10 for the art though.
  8. slicer4ever

    slicer4ever Coding random shit

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    i can accept a 1/10 for art=-)

    edit: high score problem is solved as well, now just to change a few things, and i'll be done, and put out a final release
  9. Spiros

    Spiros Maiki

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    Are you not going to work on the aesthetics at all? The game itself looks well done, but I do think it would be alot more enjoyable to play if it looked a bit prettier, maybe if you could have the score and other stats displayed in a panel, and the white space around the game area you could have some kind of graphic, or an option to have a solid color that slowly changes in intensity (I have a plasma TV and images can get burnt in if they don't change.). Just some ideas.

    Great job.
  10. slicer4ever

    slicer4ever Coding random shit

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    ah, i shouldn't have said final release, i do plan to add audio(discovered libogg has been ported to the ps3), and a better menu system, adding color shifting shouldn't be too hard, i'll see what i can do

    also, thanks for talking about the burn in, i wouldn't have thought about taking that into account

    anywho, next version should be up soon, which fixes the 2 issues, then i'll work on the final release=-)
  11. slicer4ever

    slicer4ever Coding random shit

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    alright, final version is out, supports fading background changes for those plasma tv's, audio is possible thinks to HermesEOL creating ps3libsound, so, full audio, changed most of the UI, and that pretty much wraps up this release:

    [video=youtube;cZpGkFGHvdA]http://www.youtube.com/watch?v=cZpGkFGHvdA[/video]

    see first post for link updates
  12. Josey Wales

    Josey Wales Evil Poptart

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    ... id so much prefer to see this aesthetically improved. It pains me to watch Tetris in bland formats. I like the color transitioning but maybe some graphic overlay on top of the color would be nice.

    A quick down or instant down action would be nice too instead of having to watch the drawn out animation of the block falling where you want it.
  13. slicer4ever

    slicer4ever Coding random shit

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    the video really doesn't do it justice though, you lose alot of quality then seeing it on an tv, a quick down is already implemented(hold the down button), also, it goes that slow since the game just started, the difficulty get's harder every 10 line clear's, an instant down would be easy to implement

    however, overall, i don't think i'm going to, i've done enough with tetris, and i released the entire source, so if someone wants to add an instant down, or a better ui/gfx, they are most welcome to

    i only built this game to learn the rsx and homebrew sdk, to which i've learned quite a bit, so i can move onto my next project
  14. bnaughty18

    bnaughty18 New Member

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    you bought a PS3 for this?! ...LOL. ;p
  15. slicer4ever

    slicer4ever Coding random shit

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    um, no, i didn't buy anything, the ps3 was a bundle with a sony tv deal at bestbuy, i would not buy a ps3 just for homebrew

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