Over the past several years we have seen a prolific amount of free-to-play (F2P) games crop up, from your traditional Asia-based studio to one of gaming’s biggest giants, Valve. Free-to-play titles rely on the sale of in-game items rather than the sale of the game itself in order to create a profit. The business model has proven successful for several studios and has become one of the primary monetization strategies for mobile games.
However, a lot of games that are developed solely for the F2P market lack a lot of “premium” features that we often find in standard game titles.
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