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Kernel Exploits and 6.30

no wonder devs dont have the respect anymore!!

who the fuck are you to tell me (or anyone) when or when not to buy a console?? WHAT IT TO YA??

Stop acting like an ass... You're making a fool of yourself.

All I did was a ask a question you moron. Because if it were me, I wouldn't have bought a console just to play five games on it, I'd have borrowed it from a friend or something. Seems like a waste of money.

Also, learn to write correct English, makes you look better and people can actually understand what you mean.
 
no wonder devs dont have the respect anymore!!

who the fuck are you to tell me (or anyone) when or when not to buy a console?? WHAT IT TO YA??

Calm down.

As for the rest of the thread, keep comments clean and steer clear of insults, lest the thread be closed. It's rare for actual discussion on the effects of piracy to take place and I'd like to see it continue, but if you guys can't handle it without name calling, there's not much point in even having it.
 
Calm down.

As for the rest of the thread, keep comments clean and steer clear of insults, lest the thread be closed. It's rare for actual discussion on the effects of piracy to take place and I'd like to see it continue, but if you guys can't handle it without name calling, there's not much point in even having it.

Agreed. I haven't helped matters but I'll restrain myself from now on. Everyone else should do the same.
 
no wonder devs dont have the respect anymore!!

who the fuck are you to tell me (or anyone) when or when not to buy a console?? WHAT IT TO YA??

:|

Kezra never said he was a dev and even posted that he wasn't a dev.
So a user like Kezra is the reason that developers shouldn't get respect?
He was wondering why you bought a console to play such few games. Consoles tend to be the bigger investment and there normally would be a number of games either out or coming out in the future to interest someone in buying one.

I personally wouldn't get a console for just 5 games unless it was really cheap.


As for piracy, well...I've stated my position on it previously in the thread but to recap, I don't like it. Try to support the developers even if that means giving the publishers a disproportionate amount of the takings. :(
 
Not in that case. But if you're making a game for 50 million people, 2 million decided to buy it, but 5 million even if interested in the game, opted to pirate it, you're losing money, because even though each pirated game does not mean a lost sale, nothing tells that if they didn't have piracy, 1 or 2 or those 5 million wouldn't have bought it. If you pirate something then you have some kind of interest in it. Then the company is not making profit and probably not getting back the money spent in development. As such, since that platform is making you lose money, you drop it.

That's the definition of a foolish investment. Its not like a PC where 100% of the users have the potential to pirate. When its a known fact that a MAXIMUM of 4% of the ENTIRE userbase can pirate, your SWOT analysis should tell you whether you can turn a profit from the 95% percent of users who CANNOT pirate. If 95% bought only 2 million and the 4% pirated 5 million, its completely ridiculous to assume that even a couple of percent of the pirated copies could have potentially been purchases. Are you saying that if even an additional 1% of the user base could not pirate it would result in an additional (1/4*5 million) 1.25 million sales?? BS.
 
That's the definition of a foolish investment. Its not like a PC where 100% of the users have the potential to pirate. When its a known fact that a MAXIMUM of 4% of the ENTIRE userbase can pirate, your SWOT analysis should tell you whether you can turn a profit from the 95% percent of users who CANNOT pirate. If 95% bought only 2 million and the 4% pirated 5 million, its completely ridiculous to assume that even a couple of percent of the pirated copies could have potentially been purchases. Are you saying that if even an additional 1% of the user base could not pirate it would result in an additional (1/4*5 million) 1.25 million sales?? BS.

It been known that most of the userbase of the PSP comes from people who had a PS2 and actually were looking forward to playing the same games on their handheld as they did at home. That's the main userbase of the PSP and that's who the console was target to.

So publishers make those same games that the userbase is expecting, and delivering some of the best games this generarion has seen (Crisis Core, Peace Walker, Birth by Sleep, Lumines, and so forth...) and yet those games fail to sale a significant number.

Then the publisher sees that the userbase that made the game for is pirating it instead of buying it, therefore they drop the platform.

And yes, I'm saying it (about the sales if no one could pirate it, just because you wouldn't doesn't mean no one would)... Can you prove me wrong? No. Can you prove me right? No. Therefore it just something we can assume, and I assure you that publisher do the same.
 
And yes, I'm saying it (about the sales if no one could pirate it, just because you wouldn't doesn't mean no one would)... Can you prove me wrong? No. Can you prove me right? No. Therefore it just something we can assume, and I assure you that publisher do the same.

I'm talking specifically about the case of Dissida. You're stating it as if almost everyone who intended to buy the game was in the 4% who pirated it and no one who ran OFW were customers. There is no way statistically that all potential customers lost to the 5 million downloads originating from a tiny 4% could have appreciably increased the paltry 2 million sales of the remaining.

The probability of just all the users interested in that genre of games running CFW is very low. CFW users will be evenly distributed among all genres. Assuming 0% piracy, the maximum increase in sales including those 4% would be (2*4/95) 0.08 million. Almost nothing compared to the number sold legally. Oh wait, that also happens to be around 4.25% of the number legally sold..... See?
 
I'm talking specifically about the case of Dissida. You're stating it as if almost everyone who intended to buy the game was in the 4% who pirated it and no one who ran OFW were customers. There is no way statistically that all potential customers lost to the 5 million downloads originating from a tiny 4% could have appreciably increased the paltry 2 million sales of the remaining.

I know a bunch of people who didn't buy the game and wanted it badly, but ended up not doing so just because they could pirate it. And judging by eveything I read on forums and so on, the case repeats itself. Piracy has become an easy way to get your games with no effort whatsoever on the PSP. It's just download, copy, play. No costs at all.

I'll say that more at fault then Sony for not doing much on the software is the userbase, for not respecting the few software they had on the console. I think there are much MUCH more CFW users than all of us think. I think the number of CFW users playing Dissidia is actually very high... It's one of the best and highest rated PSP games and everyone knows it and plays it, legally or not.

(ps. I'm actually enjoying this little debate of ours, +rep just for that Torch ;P)
 
The reason I have only 5 games is because I do not find too much time for gaming these days and the games I bought initially still intrigue me just as much! Hence i dont see the need to get new games just at the moment. when i will find time i will buy more.

I never thot i would have to justify buying a console!! Why should it matter to anyone if i have 5 or 500 games??

I still remain unconvinced that piracy is the reason for PSP's "death". Theres always been piracy on all platforms. It has not killed them.

I also think Devs should not be OVERLY concerned with what others are doing with their product or how others are using their product. A good piece of code will always bring appreciation from the ones who know its value. All others dont matter!!

@Kezra - I am sure most of them would still have NOT bought the game had they not been able to pirate it!!
 
I know a bunch of people who didn't buy the game and wanted it badly, but ended up not doing so just because they could pirate it. And judging by eveything I read on forums and so on, the case repeats itself. Piracy has become an easy way to get your games with no effort whatsoever on the PSP. It's just download, copy, play. No costs at all.
Heh, I actually would use ISOs as a demo sometimes because at one point. If I enjoyed the first 10mins of the game, I normally would buy it.

But in the end, I only bought about 5 games :p And 2 of them were from the Socom brand.
 
Heh, I actually would use ISOs as a demo sometimes because at one point. If I enjoyed the first 10mins of the game, I normally would buy it.

But in the end, I only bought about 5 games :p And 2 of them were from the Socom brand.

I have about 30 PSP games between PSN and UMD (and I'm broke as fuck xD) and I've had tons of fun with them all. I though agree though, that most of the times demos don't tell you shit of what the final game will be.
 
@torch, can i get a link to where your getting those figures?, 96% on OFW seems like a high number imo

also, to add my 2 cents, irregardless if 96% of people are on OFW, seeing a number such as 5 million pirated copy's of software never looks good, regadless of what other facts may point to.
 
I am pretty sure that if piracy wasn't an issue and people were nicer about homebrew releases, I would probably have some CFW on my 6.20 PSP. But seeing as how that didn't happen. It's too late for it to happen.
 
@torch, can i get a link to where your getting those figures?, 96% on OFW seems like a high number imo

I think the figure is somewhat accurate. look around. there are PLENTY of kids out there that just dont know what a CFW is. An average gamer is just busy playin and doesnt bother looking up for other possibilities!

I would have never known about CFW myself if i hadnt googled "shud i update my psp firmware or not" !
 
It is hard to say how many use CFW but I can tell you that back when I hosted Dark_AleX's M33 releases we received millions of hits on updates each month - and that's just counting the downloads through Network Update. I estimate, at that time (2007-2008), at least 20% of PSP owners were on CFW.

Also, Sony's official forums used to be flooded with homebrew threads, until they decided to ban discussion/linking to non-licensed material. Things have died down a lot since then - so maybe more people have transitioned back over to OFW. Point is, the PSP homebrew scene was huge back in its heyday.

But I honestly doubt piracy is a root cause of poor software sales. It's just one of the many factors. The piracy rate on DS is actually much higher I believe, and Nintendo has done very little to stop it. Still, DS titles sell extremely well - DQIX being a prime example.
 
It is hard to say how many use CFW but I can tell you that back when I hosted Dark_AleX's M33 releases we received millions of hits on updates each month - and that's just counting the downloads through Network Update. I estimate, at that time (2007-2008), at least 20% of PSP owners were on CFW.

Also, Sony's official forums used to be flooded with homebrew threads, until they decided to ban discussion/linking to non-licensed material. Things have died down a lot since then - so maybe more people have transitioned back over to OFW. Point is, the PSP homebrew scene was huge back in its heyday.

But I honestly doubt piracy is a root cause of poor software sales. It's just one of the many factors. The piracy rate on DS is actually much higher I believe, and Nintendo has done very little to stop it. Still, DS titles sell extremely well - DQIX being a prime example.

Somehow I just don't think those people have transitioned back.
 
I'm sure some users have transitioned back for whatever reason. Access to PSN being one of them most likely.

Most users don't PSN as long as they can pirate though, and playing online really isn't an option on the PSP considering all the cheaters around.
 
Most users don't PSN as long as they can pirate though, and playing online really isn't an option on the PSP considering all the cheaters around.

Yeah, but several average users might not know that. Not everyone who has modded their PSP follows everything that goes on that closely. Do all new games even still work with custom firmware? That could be another reason for people to just go ahead and update. I know people who have updated their modded PSP because they PURCHASED a UMD and couldn't play it without updating.
 
Please, all of you. Shut the fuck up.

You can trade in your PSP Slim to gamestop and get $110 (atleast in the stores by me), and you know how much a PSP Fat is? $99. Sure, its used, but guess what, youll have all your "homebrew".

A New PSP 3000 with Firmware below 5.03 is how much, like $170, you may get lucky and find a slim for less than that.

If you bought a PSP Go thinking "Ill be able to hack this!", your a fucking idiot.
 
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