imported_phantoma
New Member
Greetings,
I'm in search of a coder who is qualified with the iphone sdk and is willing to be apart of a team which is will be developing a new iphone game.
This coder must already have knowledge of the xcode, the iphone sdk environment, and be experienced with openGL. Be willing to commit time to help produce an interesting new kind of game developed from the ground up for the iphone for potential sale or free release.
The project intended is called Shadow of the Creator.
At heart this projects takes a lot from the M.U.G.E.N. fighting engine for windows/linux. But focused to take advantage of more modern technologies, the original version is planned to be produced for the PLAYSTATION PORTABLE system. However, this has changed to take advantage of the technology of the iphone/ipod touch.
Still in pre-production the original concept over how this fighter will work is based on platform-fighting while adding features that can only be found on the iphone system. Level design is based on "free-roam" fighting levels. The fighting system will be simplified to have a 2 button attack system, while adding gesture fighting system. We also plan to allow for a special finishing move to be created for each character by the creators. The general idea is to offer platform fighting with M.U.G.E.N. customizability.
Contact Us:
phantomfactory.dev@gmail.com
Our Website:
Phantom Factory
If your interested in being part of the team and you fit the criteria then please reply to this thread and PM me.
Shadow of the Creator conceptual picutures(based on PSP development)
I'm in search of a coder who is qualified with the iphone sdk and is willing to be apart of a team which is will be developing a new iphone game.
This coder must already have knowledge of the xcode, the iphone sdk environment, and be experienced with openGL. Be willing to commit time to help produce an interesting new kind of game developed from the ground up for the iphone for potential sale or free release.
The project intended is called Shadow of the Creator.
At heart this projects takes a lot from the M.U.G.E.N. fighting engine for windows/linux. But focused to take advantage of more modern technologies, the original version is planned to be produced for the PLAYSTATION PORTABLE system. However, this has changed to take advantage of the technology of the iphone/ipod touch.
Still in pre-production the original concept over how this fighter will work is based on platform-fighting while adding features that can only be found on the iphone system. Level design is based on "free-roam" fighting levels. The fighting system will be simplified to have a 2 button attack system, while adding gesture fighting system. We also plan to allow for a special finishing move to be created for each character by the creators. The general idea is to offer platform fighting with M.U.G.E.N. customizability.
Contact Us:
phantomfactory.dev@gmail.com
Our Website:
Phantom Factory
If your interested in being part of the team and you fit the criteria then please reply to this thread and PM me.
Shadow of the Creator conceptual picutures(based on PSP development)