Trigun
That guy, who Records Music.
Been off the net for the last week or so.
Played through Crysis+HRT+Warhead Shaders+CrySteve's New Shaders(with a deleted texture file in the .pak that was causing a bug with the Reflex Sight)+Crysis REALoaded(removed most materials for only certain things like the Nanosuit)+My own custom config+R_useedgeaa=2 (in-game AA too costly/not good enough image quality)+FXAA+30FPS Limit @1080p
Crysis Warhead With all the same minus CrySteve's Shaders.
And
Crysis 2 with a custom config+30fps Limit+Maldo 3.0 HRT @1598x900.
I only took screenshots in Crysis 1 up until about 2/3rds through the game because it became too much of a hassle to keep taking screenshots while sitting on my couch playing with a controller.
And it was distracting me from the games, though Crysis 1 did enough of that on it's own with it's insane game breaking bugs, crazy visual bugs/glitches and crazy/inane AI that can also break the experience.
Warhead was easily the least buggy of the 3, at least in terms of game bugs/visual glitches.
Crysis 2 even with Maldo's fixes still had a bunch of Visual Bugs/glitches and very few minor gameplay bugs.
I'll post more periodically of each game.
Also: Crysis in-game screenshot does have some compression artifacting that makes quality of the screens poorer than they should be.
Steam overlay screens are just about as bad.
I should probably just use Afterburner or FRAPS when I take more (with the hundreds I already have for just the first game hah)
As well, am I the only one that noticed that with Crysis 2 on Ultra the Reflections on most surfaces with Water are NOT actually real time at all?
I mean they reflect light and all that other junk correctly but when you look under the layer of water at the reflection it's most often some random object/area/building that is not even near that location.
An Odd thing.
Played through Crysis+HRT+Warhead Shaders+CrySteve's New Shaders(with a deleted texture file in the .pak that was causing a bug with the Reflex Sight)+Crysis REALoaded(removed most materials for only certain things like the Nanosuit)+My own custom config+R_useedgeaa=2 (in-game AA too costly/not good enough image quality)+FXAA+30FPS Limit @1080p
Crysis Warhead With all the same minus CrySteve's Shaders.
And
Crysis 2 with a custom config+30fps Limit+Maldo 3.0 HRT @1598x900.
I only took screenshots in Crysis 1 up until about 2/3rds through the game because it became too much of a hassle to keep taking screenshots while sitting on my couch playing with a controller.
And it was distracting me from the games, though Crysis 1 did enough of that on it's own with it's insane game breaking bugs, crazy visual bugs/glitches and crazy/inane AI that can also break the experience.
Warhead was easily the least buggy of the 3, at least in terms of game bugs/visual glitches.
Crysis 2 even with Maldo's fixes still had a bunch of Visual Bugs/glitches and very few minor gameplay bugs.
I'll post more periodically of each game.
Also: Crysis in-game screenshot does have some compression artifacting that makes quality of the screens poorer than they should be.
Steam overlay screens are just about as bad.
I should probably just use Afterburner or FRAPS when I take more (with the hundreds I already have for just the first game hah)
As well, am I the only one that noticed that with Crysis 2 on Ultra the Reflections on most surfaces with Water are NOT actually real time at all?
I mean they reflect light and all that other junk correctly but when you look under the layer of water at the reflection it's most often some random object/area/building that is not even near that location.
An Odd thing.