KezraPlanes
Just some dood
In the second installment of my series of articles, I've decided to tackle something a little more different, the PSP Homebrew Scene. This was motivated by the surgence of a thread here at MfM during the day. This is an analysis of the scene in the past and now. Don't expect an history lesson Also, this article will not be as good as the last one, it's just something I had to get out of my system.
Introduction:
Subject to a lot of love and hatred, the most controversial thing about the PSP isn't its marketing or its games, or even the way Sony has neglected it's own portable platform in the past. It's the Homebrew Scene.
Still, one cannot talk about the Homebrew Scene without first explaining what homebrew is. According to Wikipedia:
When it comes to the PSP, Homebrew has been developed in the form of games and applications, but I'll get into that later. Now it's time for a history lesson.
A Brief History of the PSP Homebrew Scene
With the release of the PSP, is wasn't too long before fans recognized all the untapped potential of the small handheld powerhouse and quickly found that the console could run unsigned code on it (only on firmware 1.00) and a SDK for homebrew development purposes.
But Sony quickly striked back with the release of FW 1.50 and so homebrew developers quickly had to find new ways to crack the firmwares so they could keep on having homebrew on the PSP and this is still going on nowadays, but others intentions and a more advanced SDK.
The usefulness of Homebrew in the past
Soon after the PSP's launch it seemed like Sony wasn't going to support the system as well as it could. Efforts were put more into supporting the PS2 and the creation of the PS3 and vaporware like Gran Turismo made lots of people think they had invested $250/250
Introduction:
Subject to a lot of love and hatred, the most controversial thing about the PSP isn't its marketing or its games, or even the way Sony has neglected it's own portable platform in the past. It's the Homebrew Scene.
Still, one cannot talk about the Homebrew Scene without first explaining what homebrew is. According to Wikipedia:
Wikipedia said:Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms not typically user-programmable or that use proprietary storage methods. This might include games developed with official development kits, such as Net Yaroze or Linux for PlayStation 2. Some more frequently used labels, such as freeware, are often applied as well.
When it comes to the PSP, Homebrew has been developed in the form of games and applications, but I'll get into that later. Now it's time for a history lesson.
A Brief History of the PSP Homebrew Scene
With the release of the PSP, is wasn't too long before fans recognized all the untapped potential of the small handheld powerhouse and quickly found that the console could run unsigned code on it (only on firmware 1.00) and a SDK for homebrew development purposes.
But Sony quickly striked back with the release of FW 1.50 and so homebrew developers quickly had to find new ways to crack the firmwares so they could keep on having homebrew on the PSP and this is still going on nowadays, but others intentions and a more advanced SDK.
The usefulness of Homebrew in the past
Soon after the PSP's launch it seemed like Sony wasn't going to support the system as well as it could. Efforts were put more into supporting the PS2 and the creation of the PS3 and vaporware like Gran Turismo made lots of people think they had invested $250/250