[WIP] Nova

Discussion in 'Homebrew Discussion' started by slicer4ever, Mar 11, 2012.

  1. slicer4ever

    slicer4ever Coding random shit

    Hello everyone, i've been spending the last few weeks working on a game for the pc called nova.

    essentially it combines the aspect of pokemon's 2D world/creature catching system, with an final fantasy tatics combat system, although it's implemented in real time, rather than turn-based systems.

    This is the 5th publicly shown build.

    None of the artwork, models, and animation are even remotely final, most work has been all mine(and I'm a very shitty artist/modelor). so i only ask that their is no criticism of the current graphics.

    also, the sudden exits from the battle is because of a creature's health has fallen below zero, and their is currently no end battle screen.

    all feedback is appreciated.

    edit: ok, youtube really screwed up the quality on this one, the video needs to be fixed, but i unfortuantly can't do it tonight, i'll have a better quality one up tommorow.
  2. slicer4ever

    slicer4ever Coding random shit

    Build #6, better encoding now:
  3. slicer4ever

    slicer4ever Coding random shit

    Build #7 Shadows, and item system has been added. shadows took quite awhile to implement.
  4. NeilR

    NeilR eXo Admin Staff Member Enforcer Team

    Nice pet project slicer. It's coming along well. :)
  5. slicer4ever

    slicer4ever Coding random shit

    it's been a while, here's the current progress:


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