Slasher
Suck It
SO here's a little something I've been kinda working on for a while now. I started this project around May (2009), but obviously haven't dedicated very much time to it given the state it's currently in. I dedicated a lot of time initially creating the groundwork for it, but hadn't really pursued it after that.
Basically the idea for this game is that you need to do whatever it takes to survive an onslaught of zombies. They keep comin', and you keep picking up guns, ammo, health, and keep killin'.
At its current state, this game-in-progress is NOT to be considered in any way an official release... I just want to share with you guys what has been done so far and so that I can hear what the initial thoughts about it are.
Anyways, here it is
Controls:
X to Shoot
Square to reload
Analog to move around
Select to restart test level
Objective:
As should be expected, this game in it's current state is not a very functional game. It's just a display of some of the things that have been completed so far. There's a few weapons lying on the ground that you can pick up and shoot zombies with, but that's about it. Zombie's do not injure you since your player is invincible. Zombie's also continuously respawn indefinitely. Once you are out of ammo, hit select to restart the process since no guns or ammo spawn.
I'd also like to mention that there are several things which aren't being displayed in this download such as the fully functional level loader with automatic collision detection, as well as basic zombie AI enabling zombies to navigate their way around walls, etc.
Download
http://upload.team-duck.com/users/Slasher/ZombieOutbreak.zip
I'm just mostly looking for some feedback. Any suggestions or ideas are welcome.
Slasher
Updates:
Basically the idea for this game is that you need to do whatever it takes to survive an onslaught of zombies. They keep comin', and you keep picking up guns, ammo, health, and keep killin'.
At its current state, this game-in-progress is NOT to be considered in any way an official release... I just want to share with you guys what has been done so far and so that I can hear what the initial thoughts about it are.
Anyways, here it is
Controls:
X to Shoot
Square to reload
Analog to move around
Select to restart test level
Objective:
As should be expected, this game in it's current state is not a very functional game. It's just a display of some of the things that have been completed so far. There's a few weapons lying on the ground that you can pick up and shoot zombies with, but that's about it. Zombie's do not injure you since your player is invincible. Zombie's also continuously respawn indefinitely. Once you are out of ammo, hit select to restart the process since no guns or ammo spawn.
I'd also like to mention that there are several things which aren't being displayed in this download such as the fully functional level loader with automatic collision detection, as well as basic zombie AI enabling zombies to navigate their way around walls, etc.
Download
http://upload.team-duck.com/users/Slasher/ZombieOutbreak.zip
I'm just mostly looking for some feedback. Any suggestions or ideas are welcome.
Slasher
Updates:
For those who care, yes I am still working away on this. Not as much as I'd like to, but I'm still making some progress.
Added a 3d zombie model, improved the overall lighting so things look a little more darker and eerie, and started work on the actual premise of the game.
I've decided how the game is going to work. There's going to be a safe spot in each level where you can buy guns and ammo with the points you earn by killing zombies and returning 'vaccines'. Vaccines are going to be scattered throughout the level, so your goal is to pick them up and bring them back to your safe spot all the while killing zombies along the way. Vaccines are particularly heavy though so they cause your player to walk a lot slower and make you vulnerable to the much faster zombies. The safe spot won't be accessible unless you bring a predetermined number of vaccines back to it, so that forces you to go out and look for them.
Added a 3d zombie model, improved the overall lighting so things look a little more darker and eerie, and started work on the actual premise of the game.
I've decided how the game is going to work. There's going to be a safe spot in each level where you can buy guns and ammo with the points you earn by killing zombies and returning 'vaccines'. Vaccines are going to be scattered throughout the level, so your goal is to pick them up and bring them back to your safe spot all the while killing zombies along the way. Vaccines are particularly heavy though so they cause your player to walk a lot slower and make you vulnerable to the much faster zombies. The safe spot won't be accessible unless you bring a predetermined number of vaccines back to it, so that forces you to go out and look for them.
Still working away here
Enjoy
Enjoy