To be honest, I didn't see much difference from the current crysis engine in graphics quality, only some more physics features, like the branches reacting to bullets. :/
That's not the point.
The point is that it's a multiplatform engine that will work on all current consoles as well as PC. Making for easy porting with exceptional quality.
This isn't aimed at the Xbox 360 and PS3, it's for the next generation of consoles.
Did you read the article?
"New all-in-one game development solution for Xbox 360, PlayStation 3, MMO, DX9/ DX10 and Next-Gen-Ready to be premiered at GDC 2009"
"CryENGINE 3 is the first development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms."
"With CryENGINE 3 we are delivering our best game development technology that enables our clients to achieve their vision on current and future platforms to develop games such as MMOs, action games and more."
Good point though that it will also work on future consoles as well. Although I think by the time that happens, expectations might be considerably higher than they are right now.
What you see there seems a bit complicated for current gen consoles, so we should definitely expect the engine to run great on the next generation of consoles. I just hope they can optimize their engine this time around (problem with previous engines was it was PC-only and not well optimized)
They'll dumb it down, and shoe horn it in to this generation, but it's aimed at being multiplatform for next generation.
That's obvious, just by virtue of the fact that, just judging by this video, the visual leap is minimal. It's clear they're just focusing on making tools to make it diverse, and available for as many games, and platforms as possible.
The idea that this was made with the current console generation in mind is ridiculous though. Leaving the door open for this engine to be stripped to fit on this generation is not the same as being "aimed" for this generation.
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They fixed a lot of the optimization issues with Warhead. It did for me at least, I was able to run Warhead on Enthusiast, when I was only able to run Crysis on High.
They'll dumb it down, and shoe horn it in to this generation, but it's aimed at being multiplatform for next generation.
That's obvious, just by virtue of the fact that, just judging by this video, the visual leap is minimal. It's clear they're just focusing on making tools to make it diverse, and available for as many games, and platforms as possible.
The idea that this was made with the current console generation in mind is ridiculous though. Leaving the door open for this engine to be stripped to fit on this generation is not the same as being "aimed" for this generation.
Ok, some members on another forum, are debating, and I need your guy's opinions.
What would run this engine better if it was use on our current next gen systems? 360 or PS3. I think it would be the PS3, not being a fan boy on it, just saying, and after reading that Flower game, and how its rendered on the PS3.
Ok, some members on another forum, are debating, and I need your guy's opinions.
What would run this engine better if it was use on our current next gen systems? 360 or PS3. I think it would be the PS3, not being a fan boy on it, just saying, and after reading that Flower game, and how its rendered on the PS3.
@ipaq, you should really think about upgrading to a new gfx card. You can sell that 8800 on overclock.net for at least 88$, and spends 50$ and get a GTS250.
Joey, its hardly been "shoe horned" and they certainly haven't 'dumbed it down' to work with current consoles. It looks damn near the same as the PC version of it.Joey said:The idea that this was made with the current console generation in mind is ridiculous though.