Fan site PlayStation Universe is reporting that the recently released PC demo of BioShock has a hidden secret inside. Namely, a config parameter for the PlayStation 3.
[blockquote2]Program Files/2k Game/Bioshock demo/Content/config.ini
[Console]
Console (XBox360, PS3) specific settings
StreamingDynamicFloatingLimit:
If this is a positive number, then instead of using the fixed per-level
limits, the StreamingDynamic resource will use as much memory as is
available as long as the total memory allocated by the game is less than
the specified number. In other words, StreamingDynamic will grow and
shrink to fit to the available memory instead of being locked to a fixed
budget StreamingDynamicFloatingLimit=500[/blockquote2]
Interesting. This certainly alludes to the fact that BioShock was developed with both platforms in mind. However, it could also just be old code that was left over, before the game was decided as an Xbox 360 and PC exclusive.
Still, an interesting find indeed.
BioShock for the PS3 Confirmed, Yet Again? [PlayStation Universe]