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Windows Native SDK and DevPaks for PSP Homebrew

pmlopes

New Member
For the last weeks I've been working in version 0.6 of my PSP devkit.

The main changes are:


  • Removed the dependency for the env var PSPSDK
    Fixed psp-config
    Better vsmake.bat
    Better man.bat
    Fixed issue that some installations would end up without env vars due to delayed hdd writes
    No need to hack SDK makefiles anymore
    GNU tools (cp, rm, mkdir, sed) called with the original names no need to append a "2"

For those who don't know my SDK requires no Cygwin and runs perfectly with both Eclipse CDT and Visual Studio. There are 2 tutorials about using my SDK with these IDEs on my blog http://www.jetcube.eu .

So from now on the same makefile from the Official PSPSDK will work with the native windows SDK. For visual studio users, there were some comments that vsmake was kind of buggy (due to %PATH% problems). Now all commands except the compiler are fixed to the SDK trying this way to reduce conflicts.

Man page reader has been reduced and the devkits are now installing man pages to the correct path and other types of documentation to the doc folder.

Finally but not least you have now 25 devpaks!

Full links here:


Dev Paks:


Major improvements are that almost all devpaks now include documentation and sdl-config and freetype-config have been ported to a native format that works inside makefiles just like: $(shell sdl-config --cflags).

More details and comments, visit my blog: http://www.jetcube.eu.
 
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