I agree with a rework, not so much with the formula. Players should not be penalized for playing "obscure" games in comparison to AAA mainstream when it comes to exp. That just reverses the current problem we have where hard achievements in less popular games are worthless. The current formula definitely needs some tweaking, but I think popularity of game shouldn't factor too much into it.I love your EXP System and how it makes games comparable across all platforms.
But there are still possibilities to look for „spam games“ and try to get EXP pretty fast and easy:
Games that have only a few achievements and one or two that are really hard to get.
„Kitten Rampage“ is a good example: It has 12 Achievements and 2 that are unter 1%. But the first 6 Achievements are unlocked by 70% of the players, and will give you over 600 EXP easily. In games like "Halo Master Chief Collection" you would need to unlock around 60 achievements to get these EXP.
Wouldn’t it be a better idea to calculate the overall EXP a game has not just on the rarest achievement, but on the average unlock rate of all achievements of the game? I have the feeling that this way the EXP a game could give would be a little bit more balanced.
Also the values wouldn’t go into the extremes, because a game that has an average unlock rate of all achievements with unter 1% doesn’t make sense. So the Squareroot wouldn’t be needed anymore.
My Idea would be instead of using
(sqrt(100 / UNLOCK_PERCENTAGE) - 1) * 1000 + 50
Something like this:
(100/(Total Achievements Earned/(Players Tracked*AchievementsGameHas)*100)-1) * 1000 + 50
Or easier written:
(100 / Average Unlock percentage) - 1) * 1000 + 50
I’ve calculated this formula in a spreadsheet for several games and sure, it changes the EXP numbers quite a bit, but it seems to significantly reduce the number of these „easy EXP Achievements“ I mentioned first.
https://docs.google.com/spreadsheets/d/1I-b41yi8MSDnwXl7KTf-o3v2_sv-D03w6FDIV0-7j1Y/edit?usp=sharing
Also the real Spam Games are still worthless.
I also have a feeling that games with a massive amount of hard to get achievements would be uplifted a bit in comparison to „normal“ games, even if their overall EXP would be lower.
And also Cross Platform Titles come a little bit closer together, because the average achievement unlock rate cross platform is closer together than the difference between the rarest achievements. (see Red Dead Redemption 2 and Elden Ring for Example)
I don’t want to sound like I could do anything better. I just have put some thoughts into this and wanted to let you know. Maybe I've overseen something obvious.
Keep up the good work! Like your site!
+8784!I'm not sure if this was mentioned or if this is even easily possible, but it would be nice of the EXP of each achievement calculated their score using the same achievements across all games from each platform where it exists when each same-titled game has the same achievements. That way the rarity value isn't skewed based on its platform ownership/attempts.
I'm just using this game as an example since I just bought it on GOG and noticed the EXP value of it compared to the other games.
View attachment 10639
You are so funny. Read carefully what the EXP system is. There are only four people in the gog version, in steam 3600. To put it simply, if there were 10,000 people in the gog version and only you passed / received the most achievements, then the EXP level would be much higher (up to 49,999 EXP per game) .+8784!
That's the ammound of EXP I don't get for playing Train Valley 2 on GOG. Would be very, very nice if someone could give this at least a liiiiittle fix.
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Oh yeah, the situation is like Steam is the Woolworth where capitalism addicts take any toy from a sale, play with it twice and then throw it back in the corner to get the next doll. GOG is the gourmet á la Games Workshop among the stores, I have no choice but to compete with the nerds who crack any puzzle, no matter how complicated, half asleep.There are only four people in the gog version, in steam 3600. To put it simply, if there were 10,000 people in the gog version and only you passed / received the most achievements, then the EXP level would be much higher (up to 49,999 EXP per game) .
Unfortunately, I'm can't take the Exophase rank seriously. Just today I found 35 blatantly cheating accounts. And clearly they don't care about banning these users.
for example, in the game that appears as a highlight on my gamercard a guy made 3 achievements from a DLC that hasn't even been released yet
Sorry you feel that way, although Gunner and I have probably spent hundreds of hours removing users from the leaderboards. We are looking for more folks to help us with handling the reports as well.Unfortunately, I'm can't take the Exophase rank seriously. Just today I found 35 blatantly cheating accounts. And clearly they don't care about banning these users.
at least the players which has several games with achievements unlocked at sime hour have to be banned, they disturb the ranking. Because If you ban everyone who has already cheated, only you are left here.Lamento que você se sinta assim, embora Gunner e eu provavelmente tenhamos passado centenas de horas removendo usuários das tabelas de classificação. Estamos procurando mais pessoas para nos ajudar a lidar com os relatórios também.
Uma coisa que pode ajudar é começar a exigir que todos os perfis classificados sejam verificados. Isso pode reduzir drasticamente a quantidade de trapaceiros, pois acho que quando muitos deles se inscrevem, eles tendem a adicionar suas contas de amigos (seja por diversão ou por brincadeira, presumo) que também são trapaceiros. Esses usuários não usam o site para começar e não vão se preocupar em verificar, então isso seria muito ruim. Isso provavelmente será implementado em breve, embora daremos a todos alguns meses para verificar antes de colocar qualquer alteração em vigor.
The difference with Offroad Legends 2, is that there are several achievements with under 1% rarity including one with only 0.11% unlock rate. Majority of the points are getting allocated to those, leaving less points for the rest - that is why the points aren't as comparable for similar rarity on the others.I was just wondering about the differences in EXP awarded for achievements of similar rarity.
Achievement rarity 3.17% is worth 10.4 EXP.Offroad Legends 2 Achievements - Google Play
Achievements, guides, leaderboards, and discussion forums for Offroad Legends 2www.exophase.com
Achievement rarity 3.05% is worth 174.4 EXP.Shiftlings Achievements - Steam
Achievements, guides, leaderboards, and discussion forums for Shiftlingswww.exophase.com
Achievement rarity 4.23% is worth 230.4 EXP.INKS. Achievements - Google Play
Achievements, guides, leaderboards, and discussion forums for INKS.www.exophase.com
Achievement rarity 3.80% is worth 147.3 EXP.Call of Duty: WWII Achievements - Xbox One
Achievements, guides, leaderboards, and discussion forums for Call of Duty: WWIIwww.exophase.com
I'm a bit confused about the extremely low EXP for Offroad Legends 2. The other three games (for comparison) are all close enough, despite wildly different user numbers. Is this just "one of those things" in the algorithm? Or is there something wrong with Offroad Legends 2? It just seems odd, since most 99% achievements are worth more than 10 EXP.
No big deal. Just wondering. (And a bit disappointed after unlocking a couple of tricky achievements in that game.)
It will show once you are ranked on the leaderboard. Can take up 24 hours after registering.Am I bind, or is there no spot for EXP on the profile page? One would think it would be calculated at the top along with the other stats?
Appreciate the explanation.The difference with Offroad Legends 2, is that there are several achievements with under 1% rarity including one with only 0.11% unlock rate. Majority of the points are getting allocated to those, leaving less points for the rest - that is why the points aren't as comparable for similar rarity on the others.
Maybe it can be tweaked somewhat, I'll think about it - don't want to make any per-game adjustments though.
The cap on EXP is 50K per game currently. Since it has so many achievements this kind of limits the value. I would be open to adding an exception for WoW, maybe around 1M EXP total for the game would be fairer.Hi, Im new on the exophase and there is thing that wonders me: why world of warcraft achievements are worth so little? They all are worth like 7-8 exp, even the rarest. For example:
View attachment 14803
This makes them not worth farming at all.