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PSP RUMOR: Sony PSP2 arriving in 2010, features PowerVR SGX543 graphics

It looks like the stage is set for a big handheld console showdown in 2010. Endangered by rising sales of games for iPhone and OTA downloads instead of conventional cartridge/memory card games, both Nintendo and Sony have to prove that their hardware isn't going on the path of Amiga [proprietary gaming "PC" using Motorola's CPU architecture from 1980s and 1990s], but rather can live in today's connected world.

After we disclosed the relationship between Nintendo and nVidia on the next-generation hardware, we learned that handheld-refresh cycle is in full speed over at Sony as well. If we take a look at PlayStation Portable hardware [both conventional and the PSP Go] since launch, we can see that one problems that Sony has is the use of different hardware over the course of lifetime. Sony released four PSP handhelds mostly relying on 32-bit MIPS R4000 CPU core with 8MB eDRAM as the "Media Engine" clocked at 222 MHz [later unlocked to 333 MHz, PSP Go can overclock to 480 MHz], while the graphics subsystem relies on a proprietary chip featuring 2MB of eDRAM, clocked at 166 MHz.

Naturally, this hardware doesn't exactly have the compute power to tackle the last generation of cellphones, and with the 2010 phones offering HD output capabilities, the time was up for current generation of hardware. Sony begun work on PSP2 back in 2008 and unofficially announced the selection of graphics hardware: on November 24th, 2008 Imagination Technologies ran a press release stating that "Imagination Technologies Group plc has signed a license agreement with a new partner, a major international consumer electronics company, for a high-performance forthcoming member of Imagination's POWERVR SGX graphics processor family."
The client, "major international Consumer Electronics Company" was no other than Sony Corporation and the chip at hand are known as PowerVR SGX543. On CES 2009, Imagination Technologies introduced the PowerVR Series SGX architecture and on March 16th, 2009 Imagination Technologies ran a press release introducing the details of this part. Even though the introduction was low-key and wasn't picked up by tech media, seven months later we finally saw what the architecture can to.

The power of this chip is quite impressive, easily beating integrated graphics parts on PC platform. For instance, it flat-out beats the living daylights out of PowerVR core integrated in Intel's Atom platform. According to the sources close to heart of the company, the SGX543 for PlayStation Portable 2 can reach theoretical performance of desktop graphics cards released during this year, an impressive feat indeed. Imagination Technologies recently passed the 200 million shipped SoC chips milestone, but with PSP2 deal, that number is sure to grow by at least 30-40 million units more.

Now, the interesting part about the PowerVR is that it is a true MIMD [Multiple Instruction-Multiple Data Wikimedia Error ] architecture. In their press releases, ImgTech is bragging about the capabilities of the "GP-GPU", but even if we take a look at the specifications with the cold head, a lot of surprises are in store. The multi-core design is available in dual, quad, octal and sedec-core variants [SGX543MP2, SGX543MP4, SGX543MP8, SGX543MP16], and they're by no means slouches.

For instance, a quad-core version SGX543MP4 at only 200 MHz frequency delivers 133 million polygons per second and offers fill-rate of four billion pixels per second [4GPixel/s], in the range of GeForce 8600 cards. For that matter, 4GPixel/s runs 40nm GeForce GT210 [2.5 GPixel/s] into the ground. Given that GeForce GT210 runs at 589 MHz for the core and 1.4 GHz for shaders. Since PowerVR SGX543 targets handheld devices, there is no saying what the performance plateau is.
An eight core SGX543MP8 at 200 MHz delivers 266 million polygons and eight billion pixels per second, while faster clocked version, for instance, at 400 MHz would deliver 532 million polygons and 16 billion pixels per second. 16 billion pixels per second equal GeForce GTX 260-216, for instance.

After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple's iPhone 4G and Palm Pre2.

With all the major players selecting ARM cores for their current or next-generation products, it looks like the second decade of 21st century will be marked with the battle royal between ARM and x86 architecture in the handheld space [with the advantage firmly in ARM's hands]. Given the installed user base of 15 billion ARM-powered devices and a plan to ship 15 billion more in the next five years, it looks like Intel x86 and AVX will have to wait until 2015 to get the chance to compete against ARM, PowerVR, Mali and GeForce IP, as far as handheld space goes.

When it comes to Sony PlayStation Portable Gen2, selecting PowerVR was the right way to go and since the company unofficially stated [but officially acted] that they don't give a darn about backwards compatibility [take a look at PlayStation 1-2-3 and PSP-PSP Go], programmers will just have to get used to utilizing the ARM core and PowerVR SGX graphics to the max.

We also learned of the PSP2 planned release date, but in order to protect our sources, we'll keep that information for another story. Let's just say it is within the next 12 months.

The Battle Royal for handheld gaming 2010
Apple iPhone 3G s / 4G = ARM Cortex + PowerVR SGX
HTC = ARM Cortex + PowerVR
Microsoft Zune HD = ARM11 + GeForce 6
Nintendo DS2 = ARM Cortex + GeForce 9
Nokia platform = ARM11 only
Palm Pre 2 = ARM Cortex + PowerVR SGX
RIM BlackBerry = ARM9 only
Samsung = ARM Cortex + PowerVR SGX
Sony PSP2 = ARM ? + PowerVR SGX


http://www.brightsideofnews.com/news/2009/10/16/exclusive-sony-psp2-arriving-in-20102c-features-powervr-sgx543-graphics.aspx
 

Adiuvo

Active Member
No sources= BS rumor from me.
 

FrozenIpaq

Justin B / Supp. Editor
Enforcer Team
It's pure speculation and there's almost no information provided.

How about the fact that the PSP2 may be able to emulate PS2 games, take pictures with a built-in camera and have dual analog nubs? There doesn't seem to be any substantial evidence or information on the PSP2.
 

Hellcat

Contributor
/me votes for crap too

PSP2 = ARM << WTF? That alone flags this as crap.
I have have seen NO announcement from Sony about a PSP2 so far.... and I'm not talking about press-announcements here....

Amiga [proprietary gaming "PC"
And that counts as an insult!!!
 

x3sphere

Administrator
Staff member
Enforcer Team
Game Info Editor
BSN has a very iffy track record. If there's any truth here, it's surely been blown way out of proportion.
 

Erland

New Member
* Hellcat;92339 votes for crap too

PSP2 = ARM << WTF? That alone flags this as crap.
I have have seen NO announcement from Sony about a PSP2 so far.... and I'm not talking about press-announcements here....


And that counts as an insult!!!

No offense but, they also denied that they were working on the PSPGo! up until like the beginning of the summer. You know as well as I do that SONY will deny everything up until the last minute.
 

x3sphere

Administrator
Staff member
Enforcer Team
Game Info Editor
Yeah but the PSPgo rumor had merit right from the beginning. This doesn't.
 

Hellcat

Contributor
No offense but, they also denied that they were working on the PSPGo! up until like the beginning of the summer. You know as well as I do that SONY will deny everything up until the last minute.
None taken ;)
But let me put it this way:
When a whole new platform is under construction, there must be internal notices - reason: what's a whole new platform w/o launch titles? and those are NOT done in like 6 months, so a whole new platform needs more lead in as a PSPgo.
 

Erland

New Member
None taken ;)
But let me put it this way:
When a whole new platform is under construction, there must be internal notices - reason: what's a whole new platform w/o launch titles? and those are NOT done in like 6 months, so a whole new platform needs more lead in as a PSPgo.

How true....
 

twelve

I'm not dead
The Battle Royal for handheld gaming 2010
Apple iPhone 3G s / 4G = ARM Cortex + PowerVR SGX
HTC = ARM Cortex + PowerVR
Microsoft Zune HD = ARM11 + GeForce 6
Nintendo DS2 = ARM Cortex + GeForce 9
Nokia platform = ARM11 only
Palm Pre 2 = ARM Cortex + PowerVR SGX
RIM BlackBerry = ARM9 only
Samsung = ARM Cortex + PowerVR SGX
Sony PSP2 = ARM ? + PowerVR SGX
When was the DS2 announced?

Edit: And the iphone 4G for that matter?

Looks like the source is making it up as they go along.
 

KezraPlanes

Just some dood

Hellcat

Contributor
iPhone 4G *MEGALOL*
That's 'cause whoever wrote this has no clue what the "3G" stands for....
 

twelve

I'm not dead
iPhone 4G *MEGALOL*
That's 'cause whoever wrote this has no clue what the "3G" stands for....
Exactly what I thought initially, but then I thought maybe by 4G they meant 4th Generation. Which would be correct.

I still wouldn't put it past apple to call it the 4G though to confuse consumers that don't know a thing about cellular technologies.
 

Riorio99

New Member
iPod/iPhone 4th Gen is a foregone conclusion. The PSP2, however, will not be announced until Sony feels that the current PSP needs to go entirely, which I reckon wont be for another 2-3 years.
 

Pokemanz master

Lowering your IQ
I cannot say this is 100% crap, I read few things on another site which is normally true.
Hopefully sony won't pull "HEY GUIS WE GOT ALOT PSP2-2000,-3000-PSP2 GO!"

Eitherways these are more then rumors hopefully sony re-adds the support for UMD or somekind of physical disc.

I played my DS/DSi more then my psp.
 

KezraPlanes

Just some dood
I cannot say this is 100% crap, I read few things on another site which is normally true.
Hopefully sony won't pull "HEY GUIS WE GOT ALOT PSP2-2000,-3000-PSP2 GO!"

Eitherways these are more then rumors hopefully sony re-adds the support for UMD or somekind of physical disc.

I played my DS/DSi more then my psp.

I played PSP way more than my original Xbox and I had never-ending games for the damn thing (everyone had one, it was really easy to get games :D).

I can say this is full of crap... Even the PowerVR thing isn't certain, and as I said before, the only thing we know about the next gen, is that the Nintendo handheld is getting a nVidia GPU.

...that and the fact that the next Nintendo home console will again need to bring something new to the table.
 

Hardrive

Contributor
Article said:
The power of this chip is quite impressive, easily beating integrated graphics parts on PC platform. For instance, it flat-out beats the living daylights out of PowerVR core integrated in Intel's Atom platform. According to the sources close to heart of the company, the SGX543 for PlayStation Portable 2 can reach theoretical performance of desktop graphics cards released during this year, an impressive feat indeed. Imagination Technologies recently passed the 200 million shipped SoC chips milestone, but with PSP2 deal, that number is sure to grow by at least 30-40 million units more.
o rly?
 

Noriyuke

Member
Ya, i was thinking the same thing, looking at the GPU's they referencing i totally started thinking this is utter crap. But the way i see it, Im sure they are thinking and starting to put in the motions to work on the Next Gen. Seeing as our current is starting to slowly start maxing itself out. I.E. Too much lame shit being flooded into too many platforms and aren't generating money. But a handheld being able to play games like Far Cry 2? Brothers in Arms:Hells Highway? Bionic Commando? No, seeing as their performance example was a GTX 260-280 series, and it can handle all the stated games with AA and AS at max no sweat.

So i'm 50/50 on this. Maybe well see something in the near future with high end PS2/XBX GFX to Low End 360/PS3 GFX. Who Knows.
 

FrozenIpaq

Justin B / Supp. Editor
Enforcer Team
I read that article a while ago but without referencing it again 4G can both refer to the 4th Generation iPod or the 4G network (LTE) that Verizion and all other networks are rolling out as we speak so I wouldn't exactly attack that point of his in the "exclusive". However Hardrive did point out a very interesting statement...there is no way a portable GPU can achieve the speeds the author is saying it can. The desktop GPUs coming out this year are more powerful than those in the PS3 and Xbox 360 and we definitely won't be seeing a portable version of them for at least another decade.
 
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