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3Ds Max Help - Rendering Car

Sullivan

New Member
Ok, I started out modeling a audi, then I decided to make it my own. So ya, but I have run into some issues now, I left a little extra on each side so I can curve the body on the sides, but I am stuck on how to do this. I have been taking a 2 credit 3ds max class in highschool this school year, and this is for one of our lessons, I have to create a car that drives and responds to its environment.

If you can help, or give pointers, please let me know, everything on here was fully made by me:

car.png

car2.png

front-2.png

rim.png
 
I do not know if 3Ds is quite like Maya (I know its the same company) but I am 100% positive that in Maya there is a bevel tool that can auto round harsh edges, so look for something along those lines, if Not I would suggest, NURBS or Beziers (same thing different name) to make rounded objects, especially cars.
 
They have a mess smooth tool, but it makes all the ploygons go buzzerk, and nuts.
 
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