thanks both for the advice.I have found psxpsp for linux & popstation,but both need compiling,a bit beyond my experience with linux at the moment but I will do some more reading and have a bash at them.My accounting & payroll aren't a problem as kde has kmymoney & I can use an online payroll software.Seems strange that there isn't something as basic as a payroll programme for linux.Well thanks again guys,off to do some more reading & googling.Full linux os is looming.Oh! by the way,pclinuxos is a mandriva distro.
Here's popsx... it's a python script I wrote to make popstation EBOOTs in linux. Put popsx.py in a directory along with the EBOOT.PBP for Hot Shots Golf (or the 1.3M version of the stripped EBOOT. Be sure to make the name BASE.PBP!), cd to the that directory, put the PSX CD in the cdrom, then run popsx like this:
Code:
./popsx.py "Tomba" SCUS94236 0
The first arg is a string with the name you wish to use. It can be around a 120 characters long... I forget the exact value.
The second is the game id.
The third is the compression, which can be 0 (off) to 9 (max). One caveat - the last time I tried compression, there seemed to be a bug in the python zlib library that made ALL settings (1-9) the same as 9. I haven't looked into that.
Also optionally in same directory (if missing, using what's in the BASE.PBP)...case is sensitive!: ICON0.PNG, ICON1.PMF, PIC0.PNG, PIC1.PNG, SND0.AT3, BOOT.PNG.
Dependencies - CDRDAO, and READCD (usually in cdrtools).
It uses /dev/cdrom as the device, so if you don't have that, make a symbolic link or change the script to use your actual device. Most distros make a symbolic link for this.
Popsx does take into account any audio tracks on the disc, so CDDA is supported by the EBOOTs made by it. Very handy for games that REQUIRE CDDA, like Doom and Tomb Raider.