• Steam recently changed the default privacy settings for all users. This may impact tracking. Ensure your profile has the correct settings by following the guide on our forums.

Daedalus crew working hard.

BlackSheep

Active Member
Daedalus has been working hard lately and has given us revs and here is the latest rev.
http://www.emuwiki.com/images/DaedalusX64AlphaRev422.zip

Change log from rev 417:
Revision 422 - Directory Listing
Modified Thu Jul 16 20:16:38 2009 UTC (46 hours, 42 minutes ago) by salvy6735

[+] Add Copyright headers to new files except S2DEX and SPRITE2D files.
[!] Moved DLParser_DumpVtxInfoDKR to gspCustom.

Revision 421 - Directory Listing
Modified Thu Jul 16 01:51:16 2009 UTC (2 days, 17 hours ago) by salvy6735

ops typo on blendmode.cpp

Revision 420 - Directory Listing
Modified Thu Jul 16 01:46:28 2009 UTC (2 days, 17 hours ago) by salvy6735

[!] Minor edits to rom.ini
[!] Moved DKR code out of GBI1_MoveWord
[~] Corrected a couple of warnings from my past commit
[~] Super Bowling hack will now simply call RDP_MoveMemViewport
[+] Added blendmode for RARE logo :P

Revision 419 - Directory Listing
Modified Mon Jul 13 00:55:16 2009 UTC (5 days, 18 hours ago) by diegomzz

Added new files for gSP Macros, Sprite2D, S2DEX and Custom Microcodes

Revision 418 - Directory Listing
Modified Mon Jul 13 00:53:50 2009 UTC (5 days, 18 hours ago) by diegomzz

Started moving microcodes outside DLParser.cpp.\n Partially moved gSP Macros, Sprite2D, S2DEX and Custom Microcodes

Revision 417 - Directory Listing
Modified Fri Jul 10 01:27:33 2009 UTC (8 days, 17 hours ago) by salvy6735

[!] Fixed Profiler which got broken on rev403 [grazz]
[!] Made writing and dumping missing_mux debug only
[~] Removed duplicated commands now GBI1, GBI2_ModifyVtx, and GBI1_RDPHalf_1 GBI2_RDPHalf_1 share their respective functions
[~] Corrected small type on ultra_gbi.h
[+] Added GC versions of MM and OOT to the rom.ini [thanks TechXero]
[+] Added a hack to fix the viewport of Super Bowling 64
[+] Added a hack to fix the shading effect issues on Tigger's Honey Hunt

For full change log go here: SourceForge.net Repository - [daedalusx64] Log of /
 
Yeah but the project aint just about 1 Zelda game, there are a whole load of N64 games that are worth a replay. Yeah, goldeneye/zelda are the most wanted, but from small acorns big tree's grow meaning eventually we will get zelda & co.

It is nice to see the project is still on-going.

It will be intresting to see if Mario 64 can be played with audio and no frameskip
 
Rev 424 is out.
http://www.emuwiki.com/images/DaedalusX64AlphaRev424.zip
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS (Ex:Automobili only work properly under odd FS)
 
Will it still take me 30+ minutes to get through the opening of tLoZ:OoT?
 
Rev 427 is out...http://www.emuwiki.com/images/DaedalusX64AlphaRev427.zip
Revision 427 - Directory Listing
Modified Fri Aug 7 22:30:28 2009 UTC (18 hours, 33 minutes ago) by salvy6735

[~] Forgot a couple of things.

Revision 426 - Directory Listing
Modified Fri Aug 7 22:07:53 2009 UTC (18 hours, 55 minutes ago) by salvy6735

[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger's Honey Hunt will use DoubleDisplay.

Revision 425 - Directory Listing
Modified Fri Aug 7 17:27:23 2009 UTC (23 hours, 36 minutes ago) by Kreationz

[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
 
[-] Debug console should not be initialized in Release mode - Salvy
[-] Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
[-] Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
[~] Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
[!] Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
[!] Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
[-] Reduced intrafont memory usage (Used low mem font options)
[~] Changed default deadzone to 28 to work better with "Well loved" PSPs
[~] Cleaned-up more compiler warnings

Download Link: http://www.emuwiki.com/images/DaedalusX64AlphaRev430.zip
Full rev log: SourceForge.net Repository - [daedalusx64] Log of /
 
http://www.emuwiki.com/images/DaedalusX64AlphaRev432NoPreviews.zip

[+] Implemented ClearZbuffer
[+] Added a hack for South Park Rally (It should be playable now)
[+] Blendmodes for Mortal Kombat 4 (Menus and Text is visible now)
[!] Added DLParser_GBI0_DL_ShadowOfEmpire WIP code
[!] Added correct savetype for MK4, and 2 more games will use Double Display and OoT Nightmare Mod been added on rom.ini..
[!] VertexStride and such for ShadowOfEmpire ( takes care of ghosting and other glitches on SOTE)
[~] Lens of truth fix for OOT
[~] Removed leftovers from 3.71 [ It might brake some stuff..]



[!]Reverted most of the changes from Revs 305, 316, and 318 (Fixes a couple crashes, speed regressions, and Mario Head stuttering bug )
[+]Hash every third line of textures for updating (Faster Texture Update)
[+]Re-added Dynarec Loop Optimization (Works in as many titles as it used to, but still causes problems/freezes in some)
[+]Added Frame Skip 99 to debug build for testing
[+]Added more settings to Texture Update
[~]More comments will only show in Debug builds (Some messages still remain)
Notes: GoldenEye No longer freezes on Runway or other levels, Mario Head no longer stutters without DD enabled. All speed regressions since 300 should be fixed now. Some reverted changes will be restored in future revs as speed/stability issues are worked out. This is a large commit and may have a few minor issues.
 
http://forums.daedalusx64.com/download/file.php?id=577

Revision 434 - Directory Listing
Modified Mon Oct 12 15:22:59 2009 UTC (8 hours, 34 minutes ago) by salvy6735

[!] Clean Scene will be enabled per game basis on roms.ini
[!] Enabled Clean Scene for around 20 games, and enabled Double Display for two more games.

Revision 433 - Directory Listing
Modified Mon Oct 12 01:18:04 2009 UTC (22 hours, 39 minutes ago) by salvy6735

[+] Implemented Clean Scene (Takes care various rendering glitches)
[+] Added a hack for Tooie to skip fillrect
[!] Removed South Park Rally hack (our mtx logic is wrong anyways, and Clean Scene takes care of the ghosting)
[!] Removed Dynamic Loop Opt from menu (will be enabled per rom basis on roms.ini)
[~] A couple of changes on UpdateFrame function
 
Back
Top