It's a great day for PSP owners, first the 3.50 downgrader, and now Strmnnrmn has released the latest build of his N64 emulator for PSP - Daedalus R12!
R12 features a few compatibility fixes, specifically aimed at Goldeneye and Super Smash Bros. However, Strmnnrmn notes that these fixes may affect other games as well. Good news is that the dynarec for Super Smash Bros. has been fixed, and the game runs at a very playable 30 - 40 FPS. Still not full speed, but getting there. Hit the jump for the full changelog and download the new Daedalus build below.
# [!] Fixed issue preventing Goldeneye from being loaded.
# [!] Fixed dynarec for Goldeneye.
# [!] Fixed dynarec for Super Smash Bros.
# [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
# [!] Fix TexRect instructions with negative s/t components.
# [!] Fixed the HUD in Mario 64 (broken in R11.)
# [!] Fixed lights in F3DEX2 microcodes.
# [+] Correctly implement instruction fetch exceptions, improving compatibility.
# [+] Improved floating point compatibility.
# [+] Correctly handle mask_s/mask_t tile values.
# [+] Implemented a few custom blend modes.
# [+] Screenshots just cover visible viewport.
Download Daedalus PSP R12 / Changelog
Daedalus PSP R12 Released [Strmnnrmn]