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Duke3D For PSP Slim

B2K24

Member
Sorry if this sounds very stupid but is this the same game as the DOOM you ported?
I ask this because certain games I don't know that well.
If it's a different could you point me to where I can get the whole archive?
then I will grab the updated eboot from this thread.

Anything your working on I will happily download and give it a run as im a big fan of your work weather I am familiar with the game or not as im a big fan of your work and projects :)
 

midnitdragoon

New Member
Okay so i went through the first level in hollywood holocaust. I must say this version is running very very smooth even with the duke voice fix! Theres only small instances( not very common at all) where i guess the level is loading somehting and it skips for a millisecond. Almost unoticible!( but i notice =P. So i run through the first level and hae a question. What happend to the pig cops voice? other than that this release is very very stable folks. just a few more tweaks and we have a perfect port! if the music wasnt a issue it woulda been perfect =D! But anyways im going to play through some more and see how it goes.
 

Chilly Willy

Contributor
Sorry if this sounds very stupid but is this the same game as the DOOM you ported?
I ask this because certain games I don't know that well.
If it's a different could you point me to where I can get the whole archive?
then I will grab the updated eboot from this thread.

Anything your working on I will happily download and give it a run as im a big fan of your work weather I am familiar with the game or not as im a big fan of your work and projects :)

This is an update to the Duke3D arc at the start of the thread. I only included the eboot and the DVE manager prx as it's a test. Get the full arc and then replace the eboot and add the prx.

If you don't know the difference between Doom and Duke Nukem 3D, I suggest looking them up on wikipedia. You'll find a nice explanation and background info on both. :wink:

@midnitdragoon - Because of the way this particular code base handles sound effects, it floods memory and still drops sounds every now and then (and leads to the issue with the music). This old version of jfbuild is rather a mess. Things won't get any better unless a move is made to some newer code, like eduke32.

If you use the config file from the arc at the start of the thread, you'll get the controls seen here: http://www.dcemu.co.uk/vbulletin/showpost.php?p=553865&postcount=36
 

Chilly Willy

Contributor
awesomeness im going to use this right now!!!

ireally qwish i knew how to code so i can help u guys!!!

Everyone starts somewhere. I don't suggest you start on a game console, though. They usually have special requirements and tools above the normal programming. Start on simple programs on a PC. On linux, the normal gcc toolchain and an IDE like Code::Blocks or Geany is the place to start. On Windows, most people use VisualToilet, but you could also go with gcc as well (CygWin or MINGW gives you gcc/posix on Windows) and use the Bloodshed IDE with it. Pick up a copy of C for Dummies and work on simple stuff to begin with - simple text games like mastermind are good beginner lessons. Once you have an idea of how c works, start looking at the source for existing programs. Nothing teaches you how to do practical things like file requesters and such like looking at how other apps do it. Why, just yesterday, some idiot was over at ps2dev asking how to recursively delete a directory!! You can find that already done in many places on the net. If you ask questions like that, the best you can hope is a polite ref to google. :biggrin:

@B2K24 - No prob. Once I get enough improvements, I should put together a full arc for folks.
 

buckrogers

New Member
<p>I was looing for Duke 3D for my PSP as I already had an original dos copy,from when it first came out.( I'm old ya see ). Followed your advise and now have D3 on my PSP PHAT 4.01 M33-2. Works a treat. Thanks</p>
 

midnitdragoon

New Member
sorry to bump such a old thread, but im wondering how can i increase duke nukems run speed. i know that if i press start using the download config files it allows me to run, but its still much too slow. Any way to change that so he runs much faster than that??
 

midnitdragoon

New Member
just some feed back on the game so fr. I re configured the controls here it is. I think its a better more confortable control scheme for people here. Only problem is i have to change the scale sensitivity up high for moving to be fast. I wish i can just switch dpad commands with the analog. Id much rather move with dpad.

Anyways i found a new bug in the game. While making my run through Duke 3d episode 1 lvl 2, i entered the secret passage in the begginging where you get into a sewer and fight your first octa-brain. After it died my psp froze. Pretty weird.

Anyways hope some one is still working on this gem =D
 

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midnitdragoon

New Member
the bug i was talking about earlier is non sense, im now playing the game flawlessly, few slowups here and there but over all very fast. Some things that need to be fixed are

1) Darkness in dark areas. I cant seem to tweak the brightness settings in game for these areas to be navigationable.
2)Save is kinda bugged.

Over all its a great port, but i think the controls need re modifying.
 
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