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Gaming Epic: Unreal Engine 4 Demo Runs On Nvidia's Kepler GPU, 'Samaritan' Demo Now Able To Run On Single C

x3sphere

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Epic followed up on its mighty impressive Samaritan tech demo with an unveil of Unreal Engine 4 at this year's GDC. Unfortunately, those privy to details are bound by a heavily restrictive NDA so footage hasn't emerged just yet. What's interesting, though, is that according to Epic Games president Mark Rein - the Samaritan demo is now able to run a single GPU powered by Nvidia yet-to-be-released Kepler architecture.

In contrast, it took three high-end Nvidia GTX580 GPUsin SLI configuration to run the demo previously[...]

Continue reading: Epic: Unreal Engine 4 Demo Runs On Nvidia's Kepler GPU, 'Samaritan' Demo Now Able To Run On Single Card...
 
My bank account is weeping quietly in the corner. I love seeing cutting edge tech... but damn it's not cheap.
 
makes you wonder if the card is just that much more powerful, or they ran some sort of optimizations for the code of the demo to help it run on Kepler.

Man, I feel like they need to make next gen GPU's and Consoles with the right amount of resources to run with Transparency AA in combination with post-aa or MSAA.

Because UE has huge problems with Shimmering and pixel crawl that sort of scream at my eyes.


Last I checked and according to Epic MSAA ate up 3 times the amount of VRAM that FXAA eats up(on a GTX580, which shouldn't even be a problem, it has tons of VRAM. So what's the point?). Ok, so with that and other stuff I've read.

AA is Fillrate(bandwidth) and VRAM dependant(maybe resolution too? But that ties to VRAM anyway.). So just give new GPU's and consoles a ton of VRAM. The RAM market has fallen to an all time low lately. Take advantage of it.

Games would look so much better if there wasn't so much rendering artifacts in them, for me personally.
 
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