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Multi GamesCom 2011: The Elder Scrolls V: Skyrim Impressions

KezraPlanes

Just some dood
skyrim3.jpg


Article written by community member*KezraPlanes.

One of the highlights of GamesCom 2011 is The Elder Scrolls V: Skyrim and as such, I did my best to get inside the game's booth at the event so I could (hopefully) score some hands-on time with the game. Unfortunately, Bethesda didn't believe the time was right for fans and trade visitors to touch the game yet, so the best we got was a 30 minute commentated gameplay by the developers, which was pretty enlightening.

I'd like to start with my complaints, as they are minor so let's get them out of the way[...]

Continue reading: GamesCom 2011: The Elder Scrolls V: Skyrim Impressions...
 
Do you see any spells being combined that were different besides detect life and frenzy? I'm really curious what they'll do.
 
Do you see any spells being combined that were different besides detect life and frenzy? I'm really curious what they'll do.

Well I saw a double lightning spell, that was combined into a dragonball-ish lightning kamehameha, but besides that I don't remember any others combinations. I was really impressed with the Shouts though.
 
awesome write up kezra, although is sounds like you were treated to similar gameplay footage that was released at E3.
 
So only one starting race can use Shouts?

Nope. All races will be able to use Shouts since Dragonborn is a trait that your character will have no matter the race.

An Addendum to my post:

The skill system has also changed. You will now be able to level up your skills in a system similar to the Crystarium of FFXIII or the Sphere Grid of Final Fantasy X. Each skillset is defined by the constelation that you highlight and within that constelation lie the skills that you can choose and obtain. I think it works fairly well, considering there are no classes in the game. It makes for true customization, user-controlled as well, however it remains to be seen if the system will not fall prey to the flaw that the two systems I mentioned above: Illusion of customization, that is, that even though you might be "customizing" your character, teaching him/her skills of another class was pointless because he/she would never be good at using them so it would be pointless to teach those skills to the character.
 
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