Sony has sent over in-depth details on Killzone 2's online component, revealing that the game features a badge system which allows players to mix abilities from different roles to suit their distinctive play style. According to the provided fact sheet, you'll be able to equip up to two badges at any time, with one defining your main ability, while the other lends complementary enhancements to that ability.
The full list of badges and roles to choose from, which apply to both the Helghast and ISA factions, can be found after the jump, along with a handful of new screenshots.
Developed by Guerrilla, Killzone 2 is slated for a 2009 release exclusively on PlayStation 3.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
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