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ONE Microsoft Backpedals on Xbox One DRM Policies

x3sphere

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In response to consumer feedback, Microsoft's announced that it is doing away with many of the DRM policies outlined for Xbox One in the past week at E3.

In a post on the official Xbox site, IEB president Don Mattrick says an internet connection will be required only during the initial set-up, rather than having to connect every 24 hours to authenticate.

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it has changed my stance dramatically. the sharing didn't bother me(as i buy my games mostly new anyway, and rarely do i share with a friend). but the 24 hour check really sucked(it was manageable, but forcing it on us was pretty shitty).
 
Meh sharing. Couldn't care less. Can still let people use your account. Or borrow your games.


NOW, how about letting us play it with kinect unplugged..
 
A little bit too late - the damage has already been done. It's going to be quite the change everyone's current opinion. All the major avenues (reveal event, E3) are gone. It's going to take some time to get this information through to the general public though.
 
I think Microsoft did a terrible job of communicating WHY the DRM was needed. Sony ended up pouncing on them hard because of it. Had they not botched their message, things might be different.

I'm not a fan - but I mean, Steam/PC has similar policies and everyone accepts them. Valve's done a far better job of building up consumer goodwill, though, that's mostly why.

It will be interesting if either platform holder attempts similar policies next generation (assuming there is one and everything doesn't converge into PCs). As more people become attached to PSN/XBL, it's going to be easier for them to force an always-online, always connected platform. I don't think we're there quite yet in terms of online penetration on the consoles, which is another reason why Microsoft's attempt failed.
 
Well at least with Steam it's not crazy restrictive and you know. It's PC, an open platform, where piracy is literally a few seconds away with a click.

So while I used to hate physical becoming pointless for PC. I've accepted it. And i've accepted DD on PC due to realistic reasons and i've accepted steam(I don't accept when companies like UBISOFT though shit all over their PC customers or force them to use UPLAY for a game they bought on steam). And I rarely will ever pay full 60$ for a download game. It's ridonk.
 
I'm not a fan - but I mean, Steam/PC has similar policies and everyone accepts them. Valve's done a far better job of building up consumer goodwill, though, that's mostly why.

The problem with this line of thinking, is that your assuming the people complaining are already submitting themselves to these practices with steam on the pc. it's likely most of the complainers are people who also hate steam. I haven't seen anyone that's pro-steam be anti-X1(at least for just the game restrictions anyway).
 
The problem with this line of thinking, is that your assuming the people complaining are already submitting themselves to these practices with steam on the pc. it's likely most of the complainers are people who also hate steam. I haven't seen anyone that's pro-steam be anti-X1(at least for just the game restrictions anyway).
I am completely Pro-Steam and was entirely Anti-XBOne.

The XBOne was RIDICULOUSLY more restrictive than Steam (Plus it's a god damn Closed off platform. So there's 0 realistic reason to impose such things). I can save my credentials and play steam offline for eternity for all I care. Steam allows me to backup game installations to another directory/hard drive.
 
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