MenaceInc
Staff Member
As promised yesterday, here is the latest update for my space invaders project. 
Can download from HERE or from the bottom of the page.
changes in the readme.
Can download from HERE or from the bottom of the page.
changes in the readme.
Thanks for downloading my Space Invaders conversion for PSP.
Please note that this is a Work In Progress and work is still needed.
To install, place the SpaceInvader folder in your GAME folder if running fw 1.50 or in GAME150 if running a OE firmware.
Other custom firmware and devhook emulation is not known to be compatible but it generally should be.
As for a licence or anything like that....I don't care...reuse and abuse the code or what not however you wantthats why I included it here
Also,if you are reading this and are interested in more PSP homebrew, check out http://www.exophase.com and sign up to the forums
Any questions or bug reports, please mail me at shatorikiriyama[at]hotmail[dot]co[dot]uk
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Controls -
D-pad = move ship left and right
X = fire/enter
Select = Return to main screen (note,this does not mean the XMB)
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Themes -
As of version 0.6, space invaders now supports themes.
A theme is basically two images which frame the game screen and make it look nicer.
There is support for custom themes kinda...
To use a custom theme, just replace theme1.png and theme2.png in the theme folder with
two 90x272 24bit .png image files named theme1.png and theme2.png
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version history -
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15th August 2007
0.6 added base shields
perfected the invader reset,now you can play til your hearts content
added a drop down effect for a new round
added a default theme of artwork from Space Invaders
added a round display screen
added score display on the game over screen
need to add
-enemy bombs (i did have this done but it kept crashing :\ .the code for it is commented out in the source )
-the ever so elusive saucer
-a method of keeping high scores
-options
-code to render invaders and other images without the need for a resource folder
-sound
-more themes
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10th August 2007
0.5 added a full array of invaders
improved collision detection
near perfected the invaders movement ( more like the arcade version )
invaders now drop down when they reach the side
added more menu options
added a Game Over screen
added the ability to quit to the XMB from the menu.
now the players ship is rendered completely in code.
need to add
-base shields
-enemy bombs
-a method of keeping high scores
-options
-code to render invaders and other images without the need for a resource folder
-themes ;]
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0.4 removed the grid of invaders as to focus on bullets and collision detection
added a fire button
added collision detection
added score implementation
known glitches
-invader still disappears from screen
-no base shields
-no enemy AI
-if firing at where the invader was destroyed,it adds more points
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0.3.1 drew more sprites and editted for less space
added more invaders,now there's a proper 'grid' of invaders
removed glitch that caused kamakaze invader
known glitches
-invaders still disappear from screen
-no fire button
-no base shields
-no scoring method implemented
-no enemy AI
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0.2 inplemented a player ship with controls and the invader now moves across the screen
implemented a menu system that shall be built on
known glitches
-the invader drops down the screen then reappears eventually disappearing off the side of the screen
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0.1b drawn out two frames of an invader and animated.serious work needed.
MenaceInc