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Stretch screen plugins for pops?

badnat

New Member
Are there any plugins that let you customize the screen size in Pops? The standard option doesn't fit-to-height like it's supposed to in Xenogears. Thus I'm stuck with a very tiny viewing area. Stretching it inversely cuts off too much.

Idealy it would be able to fit-to-height while only partially stretching the screen horizontally... Like I have seen in a certain NeoGeo emulator.
 
It isn't computationally feasible to do this. PSX emulation already takes up most of the CPU power. Its also would involve too much work and debugging for anyone to take an interest in making it happen.
 
It isn't computationally feasible to do this. PSX emulation already takes up most of the CPU power.
Is that so? I'm not talking about upscaling the resolution or anything--I would think merely stretching the screen would take little extra resources. Pops already has 4 different settings to do this... I don't see how it is anything more than switching out some X and Y values... but then I don't really know anything about this stuff.

What I'm really not understanding is why Pops doesn't stretch Xenogears all the way in the first place. It does so for other games--why not Xenogears? ("Original" is smaller than usual, and "Normal" is the size Original should be...) I wonder if some sort of patch applied when making the eboot could fix this. Of course, it could just be my game in particular is messed up somehow... I'm using the undub version.
 
Is that so? I'm not talking about upscaling the resolution or anything--I would think merely stretching the screen would take little extra resources. Pops already has 4 different settings to do this... I don't see how it is anything more than switching out some X and Y values... but then I don't really know anything about this stuff.

Because its hardware accelerated and when POPS calls the graphics functions the GU draws straight to the framebuffer which is directly mapped to the pixels on the screen. You can't simply capture the pixels after they're drawn and resize the image.

Since POPS has its own scaling features it may be theoretically possible to hack these to have it natively render with whatever scaling you want, but again you'll be hard pressed to find anyone who'll put in the effort to undertake this task. There are very few people who are even capable of working on these kind of things.
 
I have not noticed any problems when I play PSX games I usually use Full Screen option which fills the screen for me without cutting anything off. I know the Zoom option fills the screens but also cuts stuff off so I don't use that option.
 
use normal, it stretches to the Y res and has black bars on the sides
I use normal. The problem is it doesn't fit-to-height like it's supposed to. On normal there are black bars on the top and bottom (plus it is blurry due to the filter). On original there are even larger black bars.

I just tried a different Xenogears eboot (english this time) and I've got the same problem. I used popsloader and tried a couple older Pops versions--still the same issue.

What I can't understand is why I don't see this problem with Xenogears reported anywhere.
 
I use normal. The problem is it doesn't fit-to-height like it's supposed to. On normal there are black bars on the top and bottom (plus it is blurry due to the filter). On original there are even larger black bars.

I just tried a different Xenogears eboot (english this time) and I've got the same problem. I used popsloader and tried a couple older Pops versions--still the same issue.

What I can't understand is why I don't see this problem with Xenogears reported anywhere.
check ingame if there's any widescreen/normalscreen setting.
maybe it's activated.
 
Sigh... I would really like to play Xenogears, but I simply can't with this glaring display issue... I'm very anal when it comes to niggling flaws like these.

Has anyone played through the game on PSP? Did you simply not notice/not care?

Anyone have any ideas? Do any other games not stretch correctly?
 
It's not a big deal. It has NO hamper on the playability of Xenogears.
A big deal is that the EBOOT I made has no sound on the cutscenes, roflskater.
I guess I'll just stick to playing it on my PS3 ;)
 
the EBOOT I made has no sound on the cutscenes, roflskater.

Have you tried using the popsloader plugin and working throught the different versions? That sorted FFIX for me, 3.71 allowed me to hear audio on the cutscenes.
 
Have you tried using the popsloader plugin and working throught the different versions? That sorted FFIX for me, 3.71 allowed me to hear audio on the cutscenes.
I was thinking about playing FFIX as well, but there's no custom controls with older Pops, so no mapping the movement keys to both analog and d-pad... which is basically essential for RPGs. Well, I guess I can always use cwcheat to remap the controls, lol.

I have another question for anyone reading this... how do multidisk eboots work with older versions of Pops? In some versions the disk change function is greyed out, and in even older versions it isn't there at all.
 
What I'm really not understanding is why Pops doesn't stretch Xenogears all the way in the first place. It does so for other games--why not Xenogears? ("Original" is smaller than usual, and "Normal" is the size Original should be...) I wonder if some sort of patch applied when making the eboot could fix this. Of course, it could just be my game in particular is messed up somehow... I'm using the undub version.

Maybe you're using a PAL version (adds borders to top and bottom)?
 
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