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Team Fortress 2 Scout Update Goes Live

x3sphere

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tf2scout.jpg


With less than a couple hours before the clock strikes twelve here, we were beginning to wonder if Valve was going to meet its deadline in releasing the Scout Update for Team Fortress 2.

Thankfully, they managed to pull through. The update is now live and will be downloaded automatically upon launching Steam. Currently the servers seem to be bogged down with requests, so be prepared for a wait. Might as well make yourself a Sandvich in the meantime.

In addition to releasing the update, Valve has slashed the price of Team Fortress 2 from its regular list price of $19.99 to $9.99. For the full update changelog, hit the break.[blockquote2]New features

Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores
Scouts earn a bonus point for killing Medics who are actively healing a target
Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies


New maps

Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version


Mapmaker requests

Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain


Bugfixes

Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins


- Fixed obscure bug where spectators were able to carry the flag[/blockquote2]
 
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