What is the point of this video and the reason for this thread?
I already said, that it can be ported to PBP...
Maybe...
We don't need to run PBP. Only to open Game -> Memory Stick.
It will check for it to be signed before it loads anything else from the pbp.
host0:/> Exception - Bus error (data)
Thread ID - 0x0519AF09
Th Name - ScePafJob
Module ID - 0x002A3C43
Mod Name - sceSystemMemoryManager
EPC - 0x8800DA2C
Cause - 0x9000001C
BadVAddr - 0x20E01402
Status - 0x20088603
zr:0x00000000 at:0xBC600000 v0:0x00000000 v1:0x0000000C
a0:0x90091CF4 a1:0x88285EA0 a2:0x00000000 a3:0x00000000
t0:0x8808F5E8 t1:0x00000000 t2:0x00000000 t3:0x00000030
t4:0x0000001C t5:0x00000007 t6:0x88014D90 t7:0x88014828
s0:0x8808F5E8 s1:0x8808F5FC s2:0x00000001 s3:0x0000000A
s4:0x8828EDB8 s5:0x00000040 s6:0x8828EDC8 s7:0x88285EA8
t8:0x00000001 t9:0x00000001 k0:0x0B7EED00 k1:0x00000000
gp:0x089AB520 sp:0x885F8AE0 fp:0x88285EA0 ra:0x88284EFC
0x8800DA2C: 0x50C00008 '...P' - beqzl $a2, 0x8800DA50
I debugged it via PSPLink and got that:
Code:host0:/> Exception - Bus error (data) Thread ID - 0x0519AF09 Th Name - ScePafJob Module ID - 0x002A3C43 Mod Name - sceSystemMemoryManager EPC - 0x8800DA2C Cause - 0x9000001C BadVAddr - 0x20E01402 Status - 0x20088603 zr:0x00000000 at:0xBC600000 v0:0x00000000 v1:0x0000000C a0:0x90091CF4 a1:0x88285EA0 a2:0x00000000 a3:0x00000000 t0:0x8808F5E8 t1:0x00000000 t2:0x00000000 t3:0x00000030 t4:0x0000001C t5:0x00000007 t6:0x88014D90 t7:0x88014828 s0:0x8808F5E8 s1:0x8808F5FC s2:0x00000001 s3:0x0000000A s4:0x8828EDB8 s5:0x00000040 s6:0x8828EDC8 s7:0x88285EA8 t8:0x00000001 t9:0x00000001 k0:0x0B7EED00 k1:0x00000000 gp:0x089AB520 sp:0x885F8AE0 fp:0x88285EA0 ra:0x88284EFC 0x8800DA2C: 0x50C00008 '...P' - beqzl $a2, 0x8800DA50