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UbiNintendo 09: Red Steel 2 Hands-On: A Blissful Excerise In Samurai Technique

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Last week Ubisoft invited a group of journalists, including myself, to its San Francisco-based studio to check out the company’s upcoming slate of titles on Nintendo platforms. One such title was the MotionPlus-exclusive Red Steel 2, the in-name sequel to 2006’s Wii launch effort. Does the title break new ground in an oft-attempted and admittedly [...]

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So Red Steel 2 and Motion+ are what Red Steel and the Wiimote should have been? I mean, the Red Steel idea is what conviced me to buy a Wii in the first place, and a number of factors, including the horrible execution of Red Steel, convinced me to sell it.
 
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