Noriyuke
Member
Youresam and I have been working on both the client side and server side respectively. The server seems to be nearing complete, and the client side is seeing a lot of progress especially with my latest breakthrough lol. I've worked pretty much every night till the early hours of 4-5am on this, so I hope it's worth it. It's been quite the learning experience and creating wifi infrastructure is certainly not as easy as it may seem to be!
Once things are functional enough I'll message you guys that would like to help out. It should hopefully be done within the next week depending on how smoothly things go.
The details of the multiplayer are that it's going to be a 4 player deathmatch. Kill others, be killed yourself. Hopefully it's chaotic. You will be automatically placed into a room with other players, or if no other players exist or the room is full, then you automatically start up your own new room. It's all automated, so sorry but no choosing distinct rooms to be joining. I'm using UDP sockets&packets so it shouldn't have trouble sending the data fast enough.
Its all automated now, but will, later on, there be improvement to the point where we can choose rooms and add servers and things of that nature? I mean, is it even a possibility you will work on that? Just curious tho yo, not trying to force you to start working on all that.