Slasher
Suck It
Texer a Team-Duck Production
Created by Slasher (Coding) & Madsoul (GFX & SFX & Concept)
Some of you may have gotten a glimpse of this over at QJ when I made a post in the developers section a long time ago.
Texer has long been in development since February of this year ('08). Most of the work so far was done during the better half of February/March, and then I stopped developing it and just haven't really touched it since... Well with my new born inspiration to put mformature on the map, I've decided to crank up the inner developer engine within me and have decided to begin development on this game once again. In addition to this project, there's a couple of other projects I plan to pursue further after the initial release of Texer. Hopefully some quality homebrew is produced in the coming weeks/months
(Concept shot, very similar to actual game play at this stage)
Texer puts you in control of "YOU" - a floating word in an unprecedented universe. Your main goal is to essentially survive by pounding incoming hostile words with several different types of weaponry. It is a side scrolling shooter meant to bring something fresh to the scene. Some of the following words may sound familiar to you, "LOL", "WTF", "STFU", "ZOMG" and "LULZ" are among some of the words that you will encounter in your endeavers. In addition to these insignificant 'petty' words, you will encounter a slew of large bosses willing to do anything in order to stop you from reaching your goal.
With all of these baddies out to stop you, there will be 4 distinct varieties of shooting that will be made available at your dispense. The bullets float around your "YOU" character until fired, which makes for a unique strategy involved when firing. For example, if a bullet is floating in a circular motion around "YOU", and is headed upwards when fired, it will be fired in an upwards motion. Movement to direct bullets is key in landing accurate shots. There's "Normal" bullets, typical infinite shooting bullets with low damage; "Scatter" bullets, shooting three moderately powered bullets at once meant to deal damage in a large area; "Seeking" bullets, highly damaging bullets that will track it's target relentlessly until it's destroyed; And lastly, the ultimate weapon, "Zap" bullets which will wipe the screen free of any hostile enemies.
In the coming days/week or so, hopefully I will be able to provide a current alpha release of the progress so far. This will be an ongoing development thread and I'll provide updates of progress along the way. In the mean time, please provide any input of what you think.
CONTENT(Pics, Videos, Updates)
Created by Slasher (Coding) & Madsoul (GFX & SFX & Concept)
Some of you may have gotten a glimpse of this over at QJ when I made a post in the developers section a long time ago.
Texer has long been in development since February of this year ('08). Most of the work so far was done during the better half of February/March, and then I stopped developing it and just haven't really touched it since... Well with my new born inspiration to put mformature on the map, I've decided to crank up the inner developer engine within me and have decided to begin development on this game once again. In addition to this project, there's a couple of other projects I plan to pursue further after the initial release of Texer. Hopefully some quality homebrew is produced in the coming weeks/months
(Concept shot, very similar to actual game play at this stage)
Texer puts you in control of "YOU" - a floating word in an unprecedented universe. Your main goal is to essentially survive by pounding incoming hostile words with several different types of weaponry. It is a side scrolling shooter meant to bring something fresh to the scene. Some of the following words may sound familiar to you, "LOL", "WTF", "STFU", "ZOMG" and "LULZ" are among some of the words that you will encounter in your endeavers. In addition to these insignificant 'petty' words, you will encounter a slew of large bosses willing to do anything in order to stop you from reaching your goal.
With all of these baddies out to stop you, there will be 4 distinct varieties of shooting that will be made available at your dispense. The bullets float around your "YOU" character until fired, which makes for a unique strategy involved when firing. For example, if a bullet is floating in a circular motion around "YOU", and is headed upwards when fired, it will be fired in an upwards motion. Movement to direct bullets is key in landing accurate shots. There's "Normal" bullets, typical infinite shooting bullets with low damage; "Scatter" bullets, shooting three moderately powered bullets at once meant to deal damage in a large area; "Seeking" bullets, highly damaging bullets that will track it's target relentlessly until it's destroyed; And lastly, the ultimate weapon, "Zap" bullets which will wipe the screen free of any hostile enemies.
In the coming days/week or so, hopefully I will be able to provide a current alpha release of the progress so far. This will be an ongoing development thread and I'll provide updates of progress along the way. In the mean time, please provide any input of what you think.
CONTENT(Pics, Videos, Updates)
Slasher Nov 19/2008 said:Here's a quick video of the different varieties of shooting.
http://www.youtube.com/watch?v=ROv-jOXwoO0
As you can see the normal fire also has an alternative fire where you suck all 5 bullets into "YOU", and then can fire them all at once rather than one at a time. It's at the cost of time, but it can deal more damage!
You also get a glimpse of the seeking bullets (green), the homing bullets (orange), and the zap bullet which wipes the screen free of any enemies.
Stay tuned for an alpha release sooooooon
Slasher Nov 20/2008 said:So here's a quick teaser Alpha showing the basic gameplay mechanics:
Here's a taste of the initial gameplay development phase. Please keep in mind, nothing is final. You'll be able to reach about half way through to the second level before enemies will just stop coming Have fun
Download Here