Hi, (Hope atlteast someone remembers me , been awhile though).
Well i'm looking for a few testers for a new game i'm currently making. It's not a homebrew game, in-fact it's a PC game written in C# with XNA.
The game isn't much right now but i really want to see what the game looks like on different resolutions. I have quite a weird resolution, 1366x768. It looks fine on my monitor but i have't got a different sized one to test it on.
There are a few prerequisites though, things that need to be installed to use the game & a few things just for a testing point of few:
1) XNA 4.0, if you haven't got this then the installer will pick this up & ask you to download it.
2) FRAPS, just to get a few of what the FPS is like on each different PC. Why do i want FRAPS instead of using an internal fps counter in the game? More accurate.
3) Dropbox, i'm using a shared folder in Dropbox to distribute the builds currently. I personally prefer this way because it's practically instant, i have update the shared folder, you'll know about it.
Basically all i need is the tester/s to take a screenshot of the game. Then upload it onto the shared folder in Dropbox.
Help would be greatly appreciated!
Well i'm looking for a few testers for a new game i'm currently making. It's not a homebrew game, in-fact it's a PC game written in C# with XNA.
The game isn't much right now but i really want to see what the game looks like on different resolutions. I have quite a weird resolution, 1366x768. It looks fine on my monitor but i have't got a different sized one to test it on.
There are a few prerequisites though, things that need to be installed to use the game & a few things just for a testing point of few:
1) XNA 4.0, if you haven't got this then the installer will pick this up & ask you to download it.
2) FRAPS, just to get a few of what the FPS is like on each different PC. Why do i want FRAPS instead of using an internal fps counter in the game? More accurate.
3) Dropbox, i'm using a shared folder in Dropbox to distribute the builds currently. I personally prefer this way because it's practically instant, i have update the shared folder, you'll know about it.
Basically all i need is the tester/s to take a screenshot of the game. Then upload it onto the shared folder in Dropbox.
Help would be greatly appreciated!