Initially released last week, the Turok-inspired first person shooter Kurok has received an update that features a sizable number of additions and changes, notably including the ability to select team colors in multiplayer and toggle basic options such as auto-aim and map exits.
The full changelog can be found past the break, courtesy of homebrew developer MDave.[blockquote2]Additions
* Soldier enemies now throw grenades on Normal, Hard and Intense difficulties.
* Red and Blue team skin colors in team multiplayer games, bottom color now selects either Red or Blue team.
* Option in the Misc. menu to brighten certain models, turning this off gives a slight speed boost.
* Option in the multiplayer menu to turn on/off auto-aim.
* Option in the multiplayer menu to turn on/off map exits.
* New missile model for the rocket launcher and grenade launcher.
* New plasma ball effect for the secondary function of the grenade launcher.
* Extra deathmatch and co-op spawn points in single player maps (no more crazy telefragging).
* New icon and background image for the Normal and Slim EBOOTS.
* Loading screen background image.
Changes
* Expanded the Base Arena multiplayer map (kdm2).
* Split up the pak files for faster & easier patching.
* The config file now shows subtle realistic view movement, and fixed default controls.
* Increased speed of plasma ball and reduced its collision size.
Fixes
* Tekbow crashing the game if you charge an arrow as soon as you change a map/load a save game.
* Clipping problem in Canyon Testing map (e1m3).
* Remote mines floating in mid air on spawn points.[/blockquote2]Download Kurok PSP Demo v0.2
Kurok - Official Website [Kurok]