KezraPlanes
Just some dood
In about a month, the sequel to what I consider to be the revelation game of 2008 in the survival horror genre and in a way, revitalized the genre that was clearly stagnant since the Resident Evil saga moved away a little from the Horror part to move solely into the action genre (in which let's be honest, it was successful since RE5 was a pretty good game). The original Dead Space on the other hand, brought back that feeling I had back when I was a kid playing the original Resident Evil games. It was dark, it made you think your every move, every bullet that you wasted, every upgrade that you made and above all else, you feared what horror could lurk in the dark and try to get you next. But let's move on as I give you my thoughts on Dead Space 2 demo that was released worldwide this week.
Plot
Unfortunately I wasn't able to gather much plotwise as the game didn't let much out, but I'll talk about what I was actually able to make out. It's been about a year since the events of the original Dead Space and Isaac has been in cryostasis on "The Sprawl" a colony built on a moon of Saturn. However it seems that Isaac wasn't the only thing was recovered from the escape ship (this is my assumption here) and a new necromorph outbreak begins on The Sprawl. Isaac, unlucky as he seems to be, is awoken from his sleep to help fight this outbreak. The game does not set you at the beginning of the game unfortunately, but as in the original Dead Space, Isaac has entered contact with other survivors and is doing something to help them.
Gameplay
Not much has changed from the original game and that's a good thing. The controls are as intuitive as they've ever been and if you played the original game, you'll have no problems playing this at all, but new players need not be afraid as the control scheme is very simple and easy to get used to. The most notable change I was able to see (and gladly) was the inclusion of a "float" mode when you're in Zero Gravity atmosphere, that is, if you press L3 Isaac will get of the ground and start floating around in the void. Pretty cool stuff. Another change that this game makes is giving Isaac a voice. At first I didn't even understand it was Isaac speaking since I was used to the silent protagonist thing from the first game, but I'm glad that Visceral opted to give a voice to the protagonist since I believe it will better the quality of the narrative taking place.
Conclusion
This demo is the demo that was shown at E3 earlier this year and ends at the exact same spot as the footage from back then do, meaning you get to fight some incredibly ugly and huge necromorph and you kill a few new necromorph "children" that are fast as hell, as well as some old-school necromorphs that are going for your limbs. The demo just made me want more, and I expect that to be fulfilled when the game comes out 28 January 2011 (in the EU) and I highly recommend playing the first one again in preparation for one more stroll through madness.
Plot
Unfortunately I wasn't able to gather much plotwise as the game didn't let much out, but I'll talk about what I was actually able to make out. It's been about a year since the events of the original Dead Space and Isaac has been in cryostasis on "The Sprawl" a colony built on a moon of Saturn. However it seems that Isaac wasn't the only thing was recovered from the escape ship (this is my assumption here) and a new necromorph outbreak begins on The Sprawl. Isaac, unlucky as he seems to be, is awoken from his sleep to help fight this outbreak. The game does not set you at the beginning of the game unfortunately, but as in the original Dead Space, Isaac has entered contact with other survivors and is doing something to help them.
Gameplay
Not much has changed from the original game and that's a good thing. The controls are as intuitive as they've ever been and if you played the original game, you'll have no problems playing this at all, but new players need not be afraid as the control scheme is very simple and easy to get used to. The most notable change I was able to see (and gladly) was the inclusion of a "float" mode when you're in Zero Gravity atmosphere, that is, if you press L3 Isaac will get of the ground and start floating around in the void. Pretty cool stuff. Another change that this game makes is giving Isaac a voice. At first I didn't even understand it was Isaac speaking since I was used to the silent protagonist thing from the first game, but I'm glad that Visceral opted to give a voice to the protagonist since I believe it will better the quality of the narrative taking place.
Conclusion
This demo is the demo that was shown at E3 earlier this year and ends at the exact same spot as the footage from back then do, meaning you get to fight some incredibly ugly and huge necromorph and you kill a few new necromorph "children" that are fast as hell, as well as some old-school necromorphs that are going for your limbs. The demo just made me want more, and I expect that to be fulfilled when the game comes out 28 January 2011 (in the EU) and I highly recommend playing the first one again in preparation for one more stroll through madness.