KezraPlanes
Just some dood
Yesterday's US PSN Store update brought along with it "Dante's Inferno - Gates of Hell" demo, so today I decided to sit down and play it to see what the folks at Visceral have in store for us in their next installment. Here's my thoughts on their work:
Graphics
The game looks really good at this point, not Bayonetta/Uncharted 2 good, but really good nonetheless. I thought some textures looked weird, but I'm really picky so that might have just been me. Also, here goes a really positive feedback to Visceral because the game runs at a smooth 60FPS (from I could gather) and there wasn't a single slowdown I can complain of. For me that is no doubt a really good thing.
Gameplay
There is nothing fancy about the gameplay of this demo: it's brutal and it's simple and it works damn good. Expect a God of War-ish gameplay with combos, blood splatter and body parts flying everywhere because this game is mindless fun when it comes to that. The camera auto-adjusts itself to your needs and that leaves the right analog stick for dodging. It's a different mechanic from what I expected but it works well after you get used to it.
There are three different ways to attack, light attack (square), heavy attack (triangle) and a little later on Beatrice Cross attack (circle). It works really well and responsiveness is good, combos are easy enough to do. Not much to say when it comes to that.
Worthy of being mentioned here also is the upgrade system. You get white souls from kills you make, which you can later on spend on upgrades. The upgrades work on a tree system, so if you want a certain ability, you have to purchase all abilities prior to it in the tree. This is applicable to everything obviously.
Something I didn't really understand was there, was my "Level" since I apparently got no experience whatsoever in all my time and the only reason why I got to upgrade Dante was because I killed the Grim Reaper. Yes, you get to kill the Grim Reaper. Awesome, I know. Oh, and did I meantion you keep his scythe? Yes, you do.
Sound
The soundtrack is nothing out of the ordinary, but it fits the game very well and adds to the atmosphere to perfection. Nothing worthy of noting both negative or positive.
Story
This demo centers about how Dante got in that whole mess in the first place. Christian bishop says "Go retake our lands from the infidels for you will be freed of all sins", crusaders go slaughter innocents, Dante gets killed and discovers from the Grim Reaper that after all their sins weren't forgiven. Dante kills the Grim Reaper to save himself, and goes back home but when he gets there, he founds all he's dear ones slain, including his lover Beatrice which apparently has made some kind of agreement with Satan (not sure). Knowing this, Dante decides to go to hell (literally, might I add) and bring back his lover.
Conclusion
If the game is going to be anything like the demo, it's not going to be a utterly awesome game, but it's going to be fun as hell and is going to be worth spending a few hours around.
Graphics
The game looks really good at this point, not Bayonetta/Uncharted 2 good, but really good nonetheless. I thought some textures looked weird, but I'm really picky so that might have just been me. Also, here goes a really positive feedback to Visceral because the game runs at a smooth 60FPS (from I could gather) and there wasn't a single slowdown I can complain of. For me that is no doubt a really good thing.
Gameplay
There is nothing fancy about the gameplay of this demo: it's brutal and it's simple and it works damn good. Expect a God of War-ish gameplay with combos, blood splatter and body parts flying everywhere because this game is mindless fun when it comes to that. The camera auto-adjusts itself to your needs and that leaves the right analog stick for dodging. It's a different mechanic from what I expected but it works well after you get used to it.
There are three different ways to attack, light attack (square), heavy attack (triangle) and a little later on Beatrice Cross attack (circle). It works really well and responsiveness is good, combos are easy enough to do. Not much to say when it comes to that.
Worthy of being mentioned here also is the upgrade system. You get white souls from kills you make, which you can later on spend on upgrades. The upgrades work on a tree system, so if you want a certain ability, you have to purchase all abilities prior to it in the tree. This is applicable to everything obviously.
Something I didn't really understand was there, was my "Level" since I apparently got no experience whatsoever in all my time and the only reason why I got to upgrade Dante was because I killed the Grim Reaper. Yes, you get to kill the Grim Reaper. Awesome, I know. Oh, and did I meantion you keep his scythe? Yes, you do.
Sound
The soundtrack is nothing out of the ordinary, but it fits the game very well and adds to the atmosphere to perfection. Nothing worthy of noting both negative or positive.
Story
This demo centers about how Dante got in that whole mess in the first place. Christian bishop says "Go retake our lands from the infidels for you will be freed of all sins", crusaders go slaughter innocents, Dante gets killed and discovers from the Grim Reaper that after all their sins weren't forgiven. Dante kills the Grim Reaper to save himself, and goes back home but when he gets there, he founds all he's dear ones slain, including his lover Beatrice which apparently has made some kind of agreement with Satan (not sure). Knowing this, Dante decides to go to hell (literally, might I add) and bring back his lover.
Conclusion
If the game is going to be anything like the demo, it's not going to be a utterly awesome game, but it's going to be fun as hell and is going to be worth spending a few hours around.