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Introducing points system (EXP) and cross platform leaderboards

The cap on EXP is 50K per game currently. Since it has so many achievements this kind of limits the value. I would be open to adding an exception for WoW, maybe around 1M EXP total for the game would be fairer.
Yes, that would be great. I understand that cap was made for some achivements-spamming games, but Wow surely isnt one of them so higher cap would be fair and more balanced.
 
Appreciate the explanation.

Maybe a tweak to the general formula might be worth considering, at least. (Per-game is obviously not realistic.)

Currently a 100%-rarity trophy in a trophy-booster game like Space Kabaam is worth about the same as a 4%-rarity achievement in Offroad Legends.

Space Kabaam = 84 EXP for 12/12 trophies (rarest 93%)
Offroad Legends = 24 EXP for 11/19 achievements (rarest 3%)

Does not compute. 🤖
I made some tweaks to the distribution curve, looks like it has improved situations where too much EXP was allocated to the rarest achievement with Offroad Legends 2 for example. Now, the achievements with 3% rarity are giving around 500 EXP currently.

I just pushed this change so not all EXP values have updated yet, they will sometime tomorrow.

EXP cap has been raised for WoW and StarCraft II as well (up to 1M EXP total).
 
I made some tweaks to the distribution curve, looks like it has improved situations where too much EXP was allocated to the rarest achievement with Offroad Legends 2 for example. Now, the achievements with 3% rarity are giving around 500 EXP currently.

I just pushed this change so not all EXP values have updated yet, they will sometime tomorrow.

EXP cap has been raised for WoW and StarCraft II as well (up to 1M EXP total).
Much appreciated!

There was some weird stuff going on yesterday, with the total EXP per game not matching the achievement EXP. But looks like it's sorted itself out over night. 👍
 
Something happened to exp points in Paradox games and Northgard. My points from EU4, HOI4, Stellaris and at least Northgard dropped by thousands. All togheter, my games lost 20k exp points from 106k to 86k. Every mentioned game lost at least few thousand points.
 
After changing WoW cap to almost half of million, it looks like my points didnt change at all. Im not sure how many points I had before cap changing, but now I have 2847 exp points from 1363 achievements. Most of them are still worth 1-2 exp. Having 20% of achievements from 0,5 kk cap should be around 100 000 exp points. I know that it doesnt look like exactly that way, by 2847 points look extremally too low.


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There have been a few more updates.

- Raised the multiplier to 3000, up from 1000. This will make each game's total EXP worth 3x as much. It'll help devalue spam games more as they only are worth the base EXP (50) and won't benefit from the increase.
- This should also help with the points per achievement being quite low for games with a large amount of achievements (200+).
- EXP cap of 50K per game has been lifted. Not too many will go beyond this still though.

These changes will go in effect sometime tomorrow when the leaderboards update.
 
Yeah I've just noticed a huge boost on my Origin games, infact now I have more EXP on Origin than Steam, were the changes applies to all platforms and games? Everyone still keep their place on leaderboards?
 
Yeah I've just noticed a huge boost on my Origin games, infact now I have more EXP on Origin than Steam, were the changes applies to all platforms and games? Everyone still keep their place on leaderboards?
All platforms and games yes. Steam hasn't updated yet but should a few hours from now.
 
I’m sorry if this has been answered, but my Exophase EXP is not showing on my gamercard. I’m not sure if there is a setting I’ve missed, or if there is a minimal threshold that needs to met first.

**EDIT: This seems to be resolved. I wonder if it’s because I hadn’t earned any new trophies/achievements since registering. Once I earned some Steam achievements it populated.
 
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- Raised the multiplier to 3000, up from 1000. This will make each game's total EXP worth 3x as much. It'll help devalue spam games more as they only are worth the base EXP (50) and won't benefit from the increase.
I have 30 completed games with less than 50 EXP. Just wondering if I'm misunderstanding the above statement, which sounds like every game should have a minimum of 50?

Also curious how spam games are actually determined. While I have completed a few of those, I'm not sure The Artful Escape or The Walking Dead: Michonne are quite the same as the 5 minute "press X for trophy" games. Are spam games flagged manually? Or is it based on a certain unlock percentage?

Looking at The Artful Escape, I'm guessing it's the latter? Values range from 51 EXP (PS = 83% completion) to 1905 EXP (Steam = 38% completion.)
 
I have 30 completed games with less than 50 EXP. Just wondering if I'm misunderstanding the above statement, which sounds like every game should have a minimum of 50?

Also curious how spam games are actually determined. While I have completed a few of those, I'm not sure The Artful Escape or The Walking Dead: Michonne are quite the same as the 5 minute "press X for trophy" games. Are spam games flagged manually? Or is it based on a certain unlock percentage?

Looking at The Artful Escape, I'm guessing it's the latter? Values range from 51 EXP (PS = 83% completion) to 1905 EXP (Steam = 38% completion.)
The individual EXP values are rounded to whole numbers so that makes them worth a bit less than 50. If the game has a lot of achievements/trophies, the rounding strategy could have more an impact - not sure if we should include the decimal values. I kind of like just seeing whole numbers though.

No, spam games are not flagged manually. The total points for a game are calculated from its rarest achievement, but there is a cut off period - anything above 80% will only get the base EXP. Could maybe remove that, I'm not exactly sure why I added that to be honest. That would make The Artful Escape worth more although still a lot less than its Steam counterpart as 38% completion is a big difference.

I don't think it impacts many games that aren't spam, since the typical game has at least one achievement with < 80% unlock rate. Maybe I added it since when spam games are newer, the unlock rates range from like 80-90% and it takes some time for them to get to close to 100% as more people play them.

I’m sorry if this has been answered, but my Exophase EXP is not showing on my gamercard. I’m not sure if there is a setting I’ve missed, or if there is a minimal threshold that needs to met first.

**EDIT: This seems to be resolved. I wonder if it’s because I hadn’t earned any new trophies/achievements since registering. Once I earned some Steam achievements it populated.
It takes around 24 hours after registration for the total EXP values to show, since the leaderboards are updated once per day.
 
No, spam games are not flagged manually. The total points for a game are calculated from its rarest achievement, but there is a cut off period - anything above 80% will only get the base EXP. Could maybe remove that, I'm not exactly sure why I added that to be honest. That would make The Artful Escape worth more although still a lot less than its Steam counterpart as 38% completion is a big difference.

I don't think it impacts many games that aren't spam, since the typical game has at least one achievement with < 80% unlock rate. Maybe I added it since when spam games are newer, the unlock rates range from like 80-90% and it takes some time for them to get to close to 100% as more people play them.
There's a few other games in my history that I wouldn't consider spam. Some "proper" games might take 5+ hours to complete, but have very easy, story-related achievements.

Other games take 2 minutes of pressing a button repeatedly.

It's unfortunate if they end up with the same EXP. But I understand that the algorithm can't necessarily tell the difference. Not a big deal. Just wondering how these things work. 🙂
 
Good morning everyone!
First of all I'm new to this website and I REALLY like the idea of creating an index that takes into account the percentage of players that obtained a trophy. I have always been very frustrated seeing psn accounts with thousands of bad games being higher in the leaderboards. Anyway, I would like to give my 2 cents about this. Would it be possible to divide the main game from the dlcs when considering the percentage of players?

I explain my self better. Let's take for example Cult of the Lamb, a very good game that has 2 dlcs. The main game has been played by an X amount of players, but the dlcs were bought by a less amount. Considering that only the main game was added in the ps extra lineup, this gap increased dramatically. What is the problem? That the EXP related to dlc trophies is very higher than the actual number of players that own the dlcs.
Therefore I would like to know if it is possible to parse data about the number of licenses acquired for single dlcs (for example in psnprofiles for each dlc there is the amount of owners, so I think it is possible) and calculate the EXP of dlc trophies based only on that amount. This would be very important to avoid a sort of pay to win strategy, that is buying games with a lot of dlcs bought by few people to dramatically boost the profile EXP.
 
Good morning everyone!
First of all I'm new to this website and I REALLY like the idea of creating an index that takes into account the percentage of players that obtained a trophy. I have always been very frustrated seeing psn accounts with thousands of bad games being higher in the leaderboards. Anyway, I would like to give my 2 cents about this. Would it be possible to divide the main game from the dlcs when considering the percentage of players?

I explain my self better. Let's take for example Cult of the Lamb, a very good game that has 2 dlcs. The main game has been played by an X amount of players, but the dlcs were bought by a less amount. Considering that only the main game was added in the ps extra lineup, this gap increased dramatically. What is the problem? That the EXP related to dlc trophies is very higher than the actual number of players that own the dlcs.
Therefore I would like to know if it is possible to parse data about the number of licenses acquired for single dlcs (for example in psnprofiles for each dlc there is the amount of owners, so I think it is possible) and calculate the EXP of dlc trophies based only on that amount. This would be very important to avoid a sort of pay to win strategy, that is buying games with a lot of dlcs bought by few people to dramatically boost the profile EXP.
I was going to write something similar to this. I noticed that I have a lot of EXP coming from Final Fantasy XVI, and when checking my trophies I noticed the platinum trophy was giving me 155 points, while each of the second DLC trophies are giving me 400-almost 600 points each. So definitely something to take into consideration if possible, as it would be easy to abuse dlc to farm EXP.

I also have a doubt with this system. If an achievement was worth 120 points for example when I obtained it, and overtime it becomes more popular and the points drop to 70, does my experience get decreased as well? Or only the value when originally obtained is taken into account?
 
Initially, EXP for DLC was calculated separately, but as we are lacking DLC information for Steam achievements it was decided we should treat all platforms
the same. So we went back to treating all achievements as part of the base game for calculation purposes. It created too much of an imbalance between platforms, since the games on PSN/Xbox (where DLC separation is present) ended up being worth far less than Steam.

But yes, I realize those achievements tend to get inflated points since less own the DLC. We are looking into ways to get the DLC information for Steam. Unfortunately, Steam itself doesn't have this information, but other community sites like Steam Hunters manually fill it in so we may be able to use their data as a source for that.

If/when we can find a solution for Steam, will likely go back to calculating the DLC achievements separately.

I was going to write something similar to this. I noticed that I have a lot of EXP coming from Final Fantasy XVI, and when checking my trophies I noticed the platinum trophy was giving me 155 points, while each of the second DLC trophies are giving me 400-almost 600 points each. So definitely something to take into consideration if possible, as it would be easy to abuse dlc to farm EXP.

I also have a doubt with this system. If an achievement was worth 120 points for example when I obtained it, and overtime it becomes more popular and the points drop to 70, does my experience get decreased as well? Or only the value when originally obtained is taken into account?
Yes, the value will decrease. It's dynamic, everyone's earned EXP will change when the values are re-calculated each day.
 
Initially, EXP for DLC was calculated separately, but as we are lacking DLC information for Steam achievements it was decided we should treat all platforms
the same. So we went back to treating all achievements as part of the base game for calculation purposes. It created too much of an imbalance between platforms, since the games on PSN/Xbox (where DLC separation is present) ended up being worth far less than Steam.

But yes, I realize those achievements tend to get inflated points since less own the DLC. We are looking into ways to get the DLC information for Steam. Unfortunately, Steam itself doesn't have this information, but other community sites like Steam Hunters manually fill it in so we may be able to use their data as a source for that.

If/when we can find a solution for Steam, will likely go back to calculating the DLC achievements separately.


Yes, the value will decrease. It's dynamic, everyone's earned EXP will change when the values are re-calculated each day.
the public api from SH can't be used for steam dlc ?

 
the public api from SH can't be used for steam dlc ?

It can, and I'm planning on using SH's API. Just explaining to the poster above why it's currently setup the way it is.
 
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