While Epic's Unreal Engine 3 may be a robust middleware solution, its out-of-the-box state hasn't quite satisfied the needs of BioShock developer Irrational Games. Although the studio is using UE3 as a base for BioShock Infinite, several tweaks are being incorporated into the underlying codebase -- many of them significant.
According to technical director Chris Kline, Irrational is doing "whatever it takes" to bring the sky-world of Columbia to life[...]
Continue reading: Irrational Games Gives Unreal Engine 3 An Overhaul for BioShock Infinite...