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Rarity percentage is shown differently from the original

FidgetyJester

New Member
So I got this achievement on Xbox One with 0.99% (Borderlands 1), very rare. But in Exophase it says 8.70% instead, any idea why?

What's going on? Does Exophase percentage show based on how many people unlocked it in Exophase instead, rather than showing the original? Is that what's going on here? That would make abit more sense since I would think people who gets Exophase are the kind of people who cares about the achievements abit more.
 
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Yes - only users on the site that have earned at least one achievement are included in the rarity stat here. So I would expect the unlock percentages will typically be higher than what's shown on Xbox. When a game is part of GamePass that skews the numbers a bit too - as I think the platform numbers factor in everyone who has played the game and not at least one achievement.
 
That explains a lot. Thanks a lot! I was trying to understand an extreme example of that: Ferocious. The dev just recently implemented achievements. Steam lists achievements for everyone who owns the game, including people who beat it before implementation. The achievements are also very easy to get and it's very much possible you will get them all in one play through without even trying, like in Terminator Resistance. So, the rarest to most common percentages are very different:
  • Steam: 0.2% to 12.9%
  • Exophase: 6.9% to 96.5%
To get an idea of how easy the most common achievement is, it's killing one enemy, which should be the first achievement you get. I'm guessing the only reason it's not 100% on Exophase, is because some people may have had the update while in the middle of the play through, so they got another achievement first and still didn't kill any enemy, which will sum up to 100% eventually. The most difficult one is more of a preference thing by the player if they decide to use certain machinery during the play through.
 
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