Chilly Willy
Contributor
Okay, not getting much exposure over at dcemu, so I'll make a post here as well.
This is my update to Deniska's Rise of the Triad for the PSP. I rewrote the video to support SDL and used my new SDL with TV support, so now you can play this on the TV. Since it uses my new SDL, it also has the proper pitch on sounds effects. I changed two controls to make them useful (one wasn't useful at all, and the other did nothing). Be sure to read the readme for all the controls.
This comes with the shareware files and mini-instruments I used with Duke3D. Note that the shareware and registered versions are DIFFERENT EBOOTs! One executable doesn't handle both like with many other games (Doom or Duke3D for instance).
Many thanks to Deniska for his work in getting it converted.
EDIT: You need to replace the sawwave.pat file in the mini directory with the one in the archive. Although they are the same size, the one in the game archive slows the system down when playing. The replacement instrument does not.
This is my update to Deniska's Rise of the Triad for the PSP. I rewrote the video to support SDL and used my new SDL with TV support, so now you can play this on the TV. Since it uses my new SDL, it also has the proper pitch on sounds effects. I changed two controls to make them useful (one wasn't useful at all, and the other did nothing). Be sure to read the readme for all the controls.
This comes with the shareware files and mini-instruments I used with Duke3D. Note that the shareware and registered versions are DIFFERENT EBOOTs! One executable doesn't handle both like with many other games (Doom or Duke3D for instance).
Many thanks to Deniska for his work in getting it converted.
EDIT: You need to replace the sawwave.pat file in the mini directory with the one in the archive. Although they are the same size, the one in the game archive slows the system down when playing. The replacement instrument does not.