Slasher
Suck It
Thanks for the input! That seems like a very interesting direction indeed. Although the only problem I have with it is that it seems way too ambitious, like something that I alone would not be able to accomplish lol. I have Team Duck with me, but most of our projects are done independently as it is right now, so I'm not sure how willing they would be to help.
In order to cut down on this ambition, I've read up on Armada and have came up with a variation of my own. Hopefully this makes sense to you:
As it is now
- Ship placed in space
- Kill things, do objectives; proceed through levels
- Level 10 signals the 'Annihilation Star' boss battle
- After this battle, then what?
Future possible influences:
- After boss battle, it gives access to 'Homeground' (earth)
- Homeground is a large area that you can fly throughout. This Homeground consists of different things to do (Buy ammo, enter multiplayer arena, find missions to do, etc)
- This would allow me to update the game with different types of missions and whatnot.
- Completing missions gives you money for use in home ground
- Homeground allows you to take flight back into space when exiting it - triggering your active mission, or being empty if you have no missions that are active (except for the random space asteroid and enemy encounter battle)
- You are only allowed to have one mission active at a time, so that it can be triggered when exiting
I feel that this would be the best way to go about it. This would allow it to not be too ambitious, yet still awesome and attainable at the same time. The first group of ten levels is sort of an introduction to the game, whereas having access to Homeground afterwards opens the game up to endless missions and things to do. Tell me what you think?
In order to cut down on this ambition, I've read up on Armada and have came up with a variation of my own. Hopefully this makes sense to you:
As it is now
- Ship placed in space
- Kill things, do objectives; proceed through levels
- Level 10 signals the 'Annihilation Star' boss battle
- After this battle, then what?
Future possible influences:
- After boss battle, it gives access to 'Homeground' (earth)
- Homeground is a large area that you can fly throughout. This Homeground consists of different things to do (Buy ammo, enter multiplayer arena, find missions to do, etc)
- This would allow me to update the game with different types of missions and whatnot.
- Completing missions gives you money for use in home ground
- Homeground allows you to take flight back into space when exiting it - triggering your active mission, or being empty if you have no missions that are active (except for the random space asteroid and enemy encounter battle)
- You are only allowed to have one mission active at a time, so that it can be triggered when exiting
I feel that this would be the best way to go about it. This would allow it to not be too ambitious, yet still awesome and attainable at the same time. The first group of ten levels is sort of an introduction to the game, whereas having access to Homeground afterwards opens the game up to endless missions and things to do. Tell me what you think?