Just got the M4 Revolver...damn that was hard. It's definitely powerful, though, which is nice. It's good to have a secondary weapon I can actually rely on. Let me tell you though, those Pistols Only games can be really hard and they actually helped my accuracy a lot.
You play too much.
You aren't one of those guys who still plays while their baby cries in the background, right?
After playing Killzone 2 for such a long while and then going back to COD5, COD5 looks incredibly inferior than what I remembered. The way enemies act, how they die, the controlling, as well as the graphics just look like crap to me now.
Killzone 2 has set the standards for sure. If other FPS's don't follow similar suit, it'll definitely be tough getting used to them and they'll just feel underwhelming.
I'm seeing it as well, even the new CRYEngine3 footage shown today was pretty underwhelming to be honest.
Yes, I'm eagerly awaiting the next patch and the announcement of the new DLC maps (that they better announce).
They did mention that some of the KZ1 maps will make it in to KZ2 and I'm sure they will add a regular good ole' death match mode free for all but I'm hoping for new characters as well. Radec would be badass to play as in MP.
Ah yes, that was one of the feature requests. Basically a hero that's randomly chosen (such as Radec).
Death match for sure. I'd personally like the ability to have multiples of a specific mode instead of just once per a map.
YES! I forgot to mention that. Apparently MP was in development since 06 and there's a few things like this that make me wonder how it was overlooked in QA.
The only real problem with MP in my eyes is spawn grenades. There should be a limit to how close you can place one to the objective. If you're outnumbered by only one person and that team throws a spawn grenade, you'll lose. This is really popular on Blood Gracht and Phyrhuss Rise, since the map structure on both means that you have some ways to go.