More Max Payne 3:
My friend has been playing Max Payne 3 on a GTS 450 and Phenom 9850 at dx11 maxed out aside from AA and all those other little things and the game has been running amazing, don't think he's ever dropped below 50 frames. I'm really amazed at how good of a job they did at making the game look amazing while still optimizing the game and having it run well too.
God...wish I had a GPU that could match yours.
How is Sleeping Dogs by the way? Really looking to pick it up but I have a limited budget this fall so not sure if it is worth the price or not (looks like a lot of fun).
Well if it was native 1080p res. The edges would be pixel fine sharp. Not blurred as if they've been upscaled with a bilinear filter.They updated the UI elements in the HD Texture Pack. The UI is fine though, doesn't seem low-res to me
Actually no. FXAA would NOT affect that if it's implemented into the game itself. Developers usually have the FXAA pass before the UI gets rendered on screen. FXAA UI artifacts would be more noisy.I have the high res pack installed, yes. It looks like the UI elements were upscaled, but it might also be FXAA that's causing the blurring. No way to turn that off unfortunately, as all of the AA options have some form of FXAA.
Also, the Extreme setting is a bit weird since it turns on SSAA but keeps FXAA on too. Don't really see the benefit of that... since SSAA is used for the highest image quality and mixing FXAA with it kind of defeats the purpose. I've got the AA option on High, a notch below Extreme, and there's no difference - aside from a 20-25FPS gain.
It'd be ideal if they kept the post-process AA as a separate option or something. Maybe that'll come in a patch, I'm not too bothered though, game looks fantastic regardless.