LocutusEstBorg
Active Member
If we stick to official firmware, and run everything as signed apps, theres nothing they can detect. If patches are required for certain things, do them with a HEN like application and reboot after.
I wish I knew why signed packages need a jailbroken
PS3 and why a jailbroken PS3 doesn't run unsigned packages.
either way, the signing tools are neccissary to create the patched lv2 self to run unsigned code, at this point, it's probably just easier to give the signing tools then to patch to run unsigned codeI wish I knew why signed packages need a jailbroken
PS3 and why a jailbroken PS3 doesn't run unsigned packages.
He should just wait until it's done right instead of trying to be the first at everything.
Wouldn't happen. That's what OtherOS was supposed to be, but they gimped it first (no RSX), preventing anything worthwhile popping up and then axed it completely.
If they did, it would go the same route. Horribly limited. You cannot really make wothrwhile games without some form of hardware acceleration. Yes there's the CELL, but I doubt most hobbyist programmers know the intricacies of threaded processing.
Microsoft has something like this though, the XNA framework, which was designed to allow developers to easily create games for both Windows and the 360 using the .NET framework. It kinda opens up the door for indie developers, not homebrew, though.
Sony specifically made the loader look for a checksum of a part of the Action Replay module, nothing more.
either way, the signing tools are neccissary to create the patched lv2 self to run unsigned code, at this point, it's probably just easier to give the signing tools then to patch to run unsigned code
technically the latter is untrue, signed homebrew does run on OFW, their's just no way to install it without CFWThat isnt how it works now. The signed "patched" lv2self still doesn't load unsigned homebrew. Signed homebrew doesn't run on OFW. Both jobs are incomplete.